Wad In Progress/Limbo

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Doomed Soul
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Post by Doomed Soul » Thu Jul 06, 2006 0:21

Try "setslot". I get the same problem with "addslotdefault", so I don't mess with that any more. Nuke Bomb pretty 0_0..............Oh yeah! Try it!

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Doomed Soul
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Post by Doomed Soul » Thu Jul 06, 2006 0:28

Link went Bye Bye :( . I thought you wern't allowed to use Rapidshare...eh, the stuff I can't recall.

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Zeg-Vok
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Post by Zeg-Vok » Thu Jul 06, 2006 0:41

I tryed setslot before . . . didnt work

Oh, and the problem with the nuke is with the A_Mushrooms, and the number of extra crap being spawned, I changed the health of the 3 extra effects actors to 1, and set the Nukiebomb projectile's damage to 6, and it works a lot better.

Mooload exploded from what I've heard, and I posted that before I read Weasel's declaration of war from the heavens against rapidshare . . . so :wink:

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wildweasel
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Post by wildweasel » Thu Jul 06, 2006 3:00

Doomed Soul wrote:
Link went Bye Bye :( . I thought you wern't allowed to use Rapidshare...eh, the stuff I can't recall.
It's not that you're not allowed to use it - it's just that if you want your file to last longer than a month, you really shouldn't use it.

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Marty Kirra
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Post by Marty Kirra » Thu Jul 06, 2006 10:52

Your still able to upload things to mooload. It's just that all files that have been uploaded in the past are lost (I forget the exact date when it exploded).

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Post by Zeg-Vok » Sun Jul 16, 2006 0:55

"Update"

A pic of my completely redone Ultimatum weapon beginning to take form. I've already got the main projectiles graphics done, and it looks quite suhweet. Any feedback, comments, insults, are welcome.

Image

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wildweasel
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Post by wildweasel » Sun Jul 16, 2006 1:28

It looks okay so far, I like the basic idea of it. I assume you're going to add some kind of texture to the weapon eventually? I'm thinking brushed metal would work.

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Doomed Soul
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Post by Doomed Soul » Mon Jul 17, 2006 18:15

I see a cool weapon begening to form.

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Zeg-Vok
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Post by Zeg-Vok » Mon Jul 17, 2006 20:54

Image

I've got it basically done except when it comes to colors and possibly a texture. Although Im not quite happy with the shading and such. And the white lines and such are going to be animated with some form of red . . . stuff

Image

The Projectile is based off of a spiraling thing I found from a weapon mode that I unfortunately forgot the name to, it had a vortex ripper gun or something as its BFG that used the sprites I based these off of, the edges just need some minor cleaning

The projectile is fully animated, I've got an over-the-top expolsion planned for it, however not over-the-top like my Nukebomb, that I wont re-upload untill I find suitable weapon graphics.

EDIT: The Projectile is based off of one of Xaser's projectile sprites, kudos and credits to him
Last edited by Zeg-Vok on Mon Jul 17, 2006 23:11, edited 1 time in total.

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Paul
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Post by Paul » Mon Jul 17, 2006 21:18

Very nice cannon. Only needs some contrast and texture and/or details.

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wildweasel
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Post by wildweasel » Mon Jul 17, 2006 22:58

The projectile was Xaser's, just FYI.

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Post by hitmanx » Thu Jul 20, 2006 22:43

looking good so far, keep it up.

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Post by Zeg-Vok » Sun Jul 23, 2006 4:19

Image

Well, I basically overlayed a brushed metal texture I made from a tutorail awhile ago, messed with the contrast, and added the red fill, but it seems incomplete, besides adding color to it, why does it look so unfinished?

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Post by wildweasel » Sun Jul 23, 2006 4:51

The weapon appears too shiny and smooth. Rough it up a little.

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Zeg-Vok
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Post by Zeg-Vok » Tue Sep 26, 2006 17:55

Well, I've decided to release the main wad and a coop wad I modified to use some of the new stuff from my Mod. Now, the levels wad is essentially Toke's coopbuildm, just slightly modified with actor placement changes and some texture changes, I in no way take credit for any of the levels, and I know this is a touchy subject, the whole releasing modified versions of levels made by a now deceased member of the community. But I actually did this long before his passing, and kept forgetting to just EMail him and ask his permission to release it, if anyone has any objections to me releasing this, and they aren't just "Your an asshole for releasing it, the guy died" arguments, then I will respecably (respectively?) take it down.

I think this is the version with the non-lagging nuke, and a few other fixes.

Any bugs, please inform me.

http://www.fetusscramble.com/downloads/ ... -26-06.zip

http://www.fetusscramble.com/downloads/ ... -26-06.zip

Again, dont get pissed off at me for the maps, just give me a valid reason, and I will more than happily take it down, and even apologize

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