Phase One: Weapons
My objective here is to utilize the features, in particular altfires, made available by decorate. I'll try to make the weapons more versitle, but keep their power around the same. In addition, a pistol and a shotgun will be added to fill holes in the weapon lineup. (These weapons will be available from certian monsters.) Alas, due to the strifeguy hand issues, reloading will be absent.
Spoiler: Weapons ChangelistPhase Two: Monsters
Overall, the Strife monsters were unsatisfying and felt unreasonably stupid and weak to me. The lineup also lacked variety, pitting you against too many acolytes. I'll try to correct these problems, and in general make the creatures more challanging. Almost everyone will have their chance of attacking increased, as taking three shots and then wandering aimlessly while getting mowed down works for zombies, but not trained soldiers and cyborgs.
Spoiler: Monsters ChangelistPhase Three: Asthetics
With this phase, I'm just altering some of the resources to make the game more neat and immersive.
Spoiler: Asthetics ChangelistPhase Four: Between Heaven and Earth
Now that the game has some new toys, I'll provide some new maps as well. They'll be a new episode, complete with Dailouge scricpts and a storyline. I'll also include some simple DM maps in a third episode, becuase the game really needs them.