Marty's Mod Journal
Moderator: wildweasel
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Gauntlet o' Fun!
*Not sure what I want has a starting weapon. I added in the "Break-Action Handcannon"...I am wondering if I should use that for the starting weapon...
*Dusty Shotgun STILL being worked on.
*Began Concepts for the "7|-|3 |)4|2|< 4|2C|-|0|\| Cannon" Can you guess what that says?
I am thinking of a better name though.
*Not sure what I want has a starting weapon. I added in the "Break-Action Handcannon"...I am wondering if I should use that for the starting weapon...
*Dusty Shotgun STILL being worked on.
*Began Concepts for the "7|-|3 |)4|2|< 4|2C|-|0|\| Cannon" Can you guess what that says?
I am thinking of a better name though.
- Phobus
- Posts: 227
- Joined: Sat Sep 03, 2005 11:48
- Location: Orpington, Kent, England
- Contact:
- ellmo
- DRD Team Admin (Inactive)
- Posts: 237
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland, Poznan
Dark Archons don't have cannons! They only have Maelstorm, Feedback and Mind Control...
Oh yes... and thoughts in chaos...
Oh yes... and thoughts in chaos...
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Gaunlet o' Fun
Ok guys! I am going to put up a current version of the mod, but here's the problem. I added the fists yesterday(again) after WildWeasel told me how to sequence the fists. now the mod crashes right when you get to select your difficulty.
I will post two versions, the public beta #1, which is the one Soultaker, TDA, and Chrono got. The second will be Debug Release #1, which is more recent, but doesn't work for the reasons posted above. After the bug is fixed, I will try to update my mod journal has much has I can. Thanks guys, and good luck!
http://rapidshare.de/files/7537692/Gaun ... 1.zip.html
Gaunlet o' Fun Beta Release 1
http://rapidshare.de/files/7537788/Gaun ... 1.rar.html
Gaunlet o' Fun Debug Release 1
if it helps, I just recently added the new fists(like I said above.) so most likely, the problems there.
Ok guys! I am going to put up a current version of the mod, but here's the problem. I added the fists yesterday(again) after WildWeasel told me how to sequence the fists. now the mod crashes right when you get to select your difficulty.
I will post two versions, the public beta #1, which is the one Soultaker, TDA, and Chrono got. The second will be Debug Release #1, which is more recent, but doesn't work for the reasons posted above. After the bug is fixed, I will try to update my mod journal has much has I can. Thanks guys, and good luck!
http://rapidshare.de/files/7537692/Gaun ... 1.zip.html
Gaunlet o' Fun Beta Release 1
http://rapidshare.de/files/7537788/Gaun ... 1.rar.html
Gaunlet o' Fun Debug Release 1
if it helps, I just recently added the new fists(like I said above.) so most likely, the problems there.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
FSGLOBAL lump:
and your fists (bad jump offsets):
Also, "Streetfighting" referred to in the KEYCONF lump and "Flashlight" and "GoldenBullets" don't exist (I assume they're to be added)
Code: Select all
[scripts]
script 1
{
if (!checkinventory(0, "QuestItem1",1))
{
takeinventory(0, "Fist");
takeinventory(0, "Pistol");
giveinventory(0, "Flashlight");
giveinventory(0, "GoldenBullets", 10);
giveinventory(0, "Streetfighting");
giveinventory(0, "Machinegun");
giveinventory(0, "Clip", 200);
setweapon(0, "Machinegun");
giveinventory(0, "QuestItem1");
}
}
startscript(1);
Code: Select all
ACTOR Streetfighting : Weapon
{
Weapon.SelectionOrder 10
+MELEEWEAPON
+NOALERT
Inventory.PickupSound "misc/w_pkup"
Inventory.PickupMessage "You picked up your fists?"
AttackSound "weapons/meleefisthit"
Weapon.AmmoUse1 0
Weapon.AmmoUse2 0
Scale 0.5
Weapon.SisterWeapon KnuckleDustersNormal
States
{
Ready:
PCHG A 1 A_WeaponReady
Loop
Deselect:
PCHG A 0 A_TakeInventory("FistSeq",2)
PCHG A 1 A_Lower
Select:
PCHG A 1 A_Raise
Loop
Fire:
PCHG A 0 A_JumpIfInventory("FistSeq",2,24)
PCHG A 0 A_JumpIfInventory("FistSeq",1,11)
PCHG AB 1
PCHG C 1 A_CustomPunch(4, 0, 0, "Puff")
PCHG D 2 A_PlaySound("weapons/meleefistmiss")
PCHG EDCBA 1
PCHG A 0 A_GiveInventory("FistSeq",1)
Goto Ready
PCHG A 1
PCHG IJ 1
PCHG K 1 A_CustomPunch(6, 0, 0, "Puff")
PCHG L 2 A_PlaySound("weapons/meleefistmiss")
PCHG MNOPQ 2
PCHG R 1
PCHG A 0 A_GiveInventory("FistSeq",1)
Goto Ready
HYMG ABC 2
HYMG D 7
HYMG CBAEFG 1
HYMG H 1 A_CustomPunch(13, 0, 0, "Puff")
HYMG I 6 A_PlaySound("weapons/haymakermiss")
HYMG HGF 1
HYMG E 1
HYMG DCBA 1
HYMG A 0 A_TakeInventory("FistSeq",2)
Goto Ready
}
}
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
-
- Posts: 60
- Joined: Sun Sep 04, 2005 3:05
It gets a fatal error after starting the game (selecting the difficulty level).
Crash report enclosed.
Crash report enclosed.
- Attachments
-
- CrashReport.tar.gz
- (13.96 KiB) Downloaded 152 times
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact: