Marty's Mod Journal
Moderator: wildweasel
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Marty's Mod Journal
Hernandez Weapons Journal-Marty's Mod #1
IDEA: agent-like weapons,SILENCED weapons, using graphics heavly edited.
I will post unused weapons in this topic,but first.
SLOT 1- MELEE
-Knife-
Sprites- C.W. knife with a Doomguy glove,colored black
Attack-Slash
-Punch n' chop-
Sprites- Doomguy punch with gloves,and a chop with some doomguy hands
Attack- Punch n' chop,self explanatory
SLOT 2- PISTOL
Pistol
Sprites-Doom 2.5 pistol,combined with C.W.'s pistol.
Attack-Pistol attack,R for reload.
Silencer
Sprites-" ",but with his silencer.
Attack-Silenced attack,R for reload.
SLOT 3-Power Weapons
Stealth Rifle
Sprites-My stealth rifle sprites
Attack- sped-up silenced attack,weaker than the pistol
Machine Gun
Sprites-Doom 2.5 sprites,colored black,press R for reload
PENDING WEAPONS
Wincester
Kick attack
Throwable knife
Silencer for Machine gun
IDEA: agent-like weapons,SILENCED weapons, using graphics heavly edited.
I will post unused weapons in this topic,but first.
SLOT 1- MELEE
-Knife-
Sprites- C.W. knife with a Doomguy glove,colored black
Attack-Slash
-Punch n' chop-
Sprites- Doomguy punch with gloves,and a chop with some doomguy hands
Attack- Punch n' chop,self explanatory
SLOT 2- PISTOL
Pistol
Sprites-Doom 2.5 pistol,combined with C.W.'s pistol.
Attack-Pistol attack,R for reload.
Silencer
Sprites-" ",but with his silencer.
Attack-Silenced attack,R for reload.
SLOT 3-Power Weapons
Stealth Rifle
Sprites-My stealth rifle sprites
Attack- sped-up silenced attack,weaker than the pistol
Machine Gun
Sprites-Doom 2.5 sprites,colored black,press R for reload
PENDING WEAPONS
Wincester
Kick attack
Throwable knife
Silencer for Machine gun
Last edited by Marty Kirra on Sun Aug 31, 2008 18:48, edited 3 times in total.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Hernandez Weapons
Died a horrible death. Time for something I can actually acomplish!
Gauntlet o' Fun!
This mod is a mod that I am trying to be original with. I'm not reaching for the sky on this one, I'm doing things that are on my decorating level. The deal with this GoF is that you start out with a shotgun and your fists. You have only 4 slots for weapons, slot 1 for melee.
Slot 1 has the most weapons, ranging from the awesome Kirra Gauntlet to the Knuckle Dusters. The other thing is that the weapon in here are designed to be FUN! So you can use them with your favorite levels and such!
Let's Begin!
*Made frames for Punch Attack
*Made frames for the Alternate Kick Attack
Died a horrible death. Time for something I can actually acomplish!
Gauntlet o' Fun!
This mod is a mod that I am trying to be original with. I'm not reaching for the sky on this one, I'm doing things that are on my decorating level. The deal with this GoF is that you start out with a shotgun and your fists. You have only 4 slots for weapons, slot 1 for melee.
Slot 1 has the most weapons, ranging from the awesome Kirra Gauntlet to the Knuckle Dusters. The other thing is that the weapon in here are designed to be FUN! So you can use them with your favorite levels and such!
Let's Begin!
*Made frames for Punch Attack
*Made frames for the Alternate Kick Attack
- Soultaker
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- Location: Capping some zombies Gangsta Style.
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
FIST COMPLETE!
Gauntlet o' Fun!
*The fists are complete! I removed the Kick Alt. attack and replaced it with the haymaker!
*Started on Kirra Gauntlet Coding!
*Added sounds to the fists.
Anybody know how I can replace the the normal punch with my new one using GZDOOM?
*The fists are complete! I removed the Kick Alt. attack and replaced it with the haymaker!
*Started on Kirra Gauntlet Coding!
*Added sounds to the fists.
Anybody know how I can replace the the normal punch with my new one using GZDOOM?
- wildweasel
- DRD Team Admin (Inactive)
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Well, here is a mostly complete FraggleScript reference which might come in handy...I didn't see anything relating to inventory functions though, but I think TheDarkArchon managed to figure it out.
EDIT: Look at Graf Zahl's post at ZDoom forums - he details the commands there. Wow!
EDIT: Look at Graf Zahl's post at ZDoom forums - he details the commands there. Wow!
- TheDarkArchon
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- Location: What's that fucking smell
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Gauntlet o' Fun!
*Added Extra Backpack! This item replaces berserk,(I am thinking about it just replacing the normal backpack)and gives you weapon upgrades! So far, only the fist have an upgrade version, Knuckle Dusters!
*Knuckle Dusters coded and added
*Dusty Shotgun(Your starting weapon) frames started. It's powered up version, Pump-Action Double Barrel frames also started.
*Added Extra Backpack! This item replaces berserk,(I am thinking about it just replacing the normal backpack)and gives you weapon upgrades! So far, only the fist have an upgrade version, Knuckle Dusters!
*Knuckle Dusters coded and added
*Dusty Shotgun(Your starting weapon) frames started. It's powered up version, Pump-Action Double Barrel frames also started.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25