Marty's Mod Journal
Moderator: wildweasel
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Now that I am on this crappy computer, I see the screen shots are really dark. Anybody else having trouble seeing them? (Besides you Chrono!)
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Agent Hernandez: Dawn of Tomorrow
So it Begins...
BIO: Agent Hernandez
Origin: USA
Fighting Style: Jun Fan Jeet Kune Do
Age: 25
Height: 6'1
Weight: 145 LBS
Blood Type: A+
Occupation: C.I.A. Agent
Hobby: Modifing Weapons
Likes: Toy Trains, Women, Brawling, his Hat
Dislikes: Highways, Flag-Poles, Chinese Buffets
Signature Weapon: Mauser C96, 9mm, based on the "Red 9" variant. Reloads with 10 rounds.
Agent Hernandez was a normal agent. He isn't the smartest agent, but he had potential, until his superiors ruined his career. Besides the demeaning fact that he doesn't remember his first name, he was sent on a ton of fake "missions" that would make him look stupid and unfit. These missions ranged from getting donuts on a flag-pole, to going in a chinese buffet to retrieve "samples". They ruled him unfit to serve in the C.I.A. Until the incident with Seymore, which Seymore betrayed the C.I.A. and America by selling top secret weapons to various terrorist groups, in which Agent Hernandez defeated him and regained his C.I.A. badge.
Mod Changes
* For some reason, I felt like adding a musket and a winchester. I added the muzzle loader on the crap weapons slot (Slot 0), though, I am thinking about the winchester...
* Working on a status bar...
----
Agent Hernandez: Dawn of Tomorrow
So it Begins...
BIO: Agent Hernandez
Origin: USA
Fighting Style: Jun Fan Jeet Kune Do
Age: 25
Height: 6'1
Weight: 145 LBS
Blood Type: A+
Occupation: C.I.A. Agent
Hobby: Modifing Weapons
Likes: Toy Trains, Women, Brawling, his Hat
Dislikes: Highways, Flag-Poles, Chinese Buffets
Signature Weapon: Mauser C96, 9mm, based on the "Red 9" variant. Reloads with 10 rounds.
Agent Hernandez was a normal agent. He isn't the smartest agent, but he had potential, until his superiors ruined his career. Besides the demeaning fact that he doesn't remember his first name, he was sent on a ton of fake "missions" that would make him look stupid and unfit. These missions ranged from getting donuts on a flag-pole, to going in a chinese buffet to retrieve "samples". They ruled him unfit to serve in the C.I.A. Until the incident with Seymore, which Seymore betrayed the C.I.A. and America by selling top secret weapons to various terrorist groups, in which Agent Hernandez defeated him and regained his C.I.A. badge.
Mod Changes
* For some reason, I felt like adding a musket and a winchester. I added the muzzle loader on the crap weapons slot (Slot 0), though, I am thinking about the winchester...
* Working on a status bar...
Last edited by Marty Kirra on Tue Jun 13, 2006 1:36, edited 1 time in total.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Agent Hernandez: Dawn of Tomorrow
So where am I now? These are the weapons implemented.
SLOT - WEAPON - AMMO TYPE
2. Silenced Pistol- Pistol Ammo
2. Mauser (Modded)- Pistol Ammo
3. Walther P-38- Magnum Rounds
3. Ravage Magnum Pistol- Magnum Rounds
9. Dart Gun- Darts
4. Assault Rifle- Rifle Bullets
4. Stealth Rifle- Rifle Bullets
9. Smoke Bombs- Smoke Bombs
1. Combat Knife- Melee
1. Melee- Er..
0. Musket- Shells
0. Winchestor- Shells
Heh, I know! That's alot of weapons! Plus, I still have more I want to add! Here are the weapons and a quick rundown of what they should do...
Battery Bombs- Take your average looking AA batteries, and turn them into a bomb, simple eh?
Mutant Gene- Tomb of Power. This basicly allows you turn into a mutant for a set amount of time while transforming your weapons at the same time.
Bazooka- When you really need that guy to disappear. This is the equivilent of the BFG in some ways.
Sawn-Off Shotgun- The only weapon on this list that is graphicly complete. Speaks for itself.
Rage Mode- Beserk replacement. All melee weapons are upgraded with faster and deadlier attacks. Plus, once you pick this up, the upgrade is permanent...unless you die.
I have some more ideas, but those I will keep secret....for now at least...Now, I know I said something about replacing enemies. Basicly, it goes down to this... The mutant replaces the imp. There are 4 kinds of mutants who will randomly spawn in the imp's place. The chaingunner is replaced with the "Super Mutant". The only enemies planned are the officer (mentioned on the last page), and some other boss-esq monsters. I am also going to see what I can do to sorta advance the story in-game, but whatever I can do will most likely mess up other mods...hope for a sequel!
God, these have to be the biggest posts I have ever made on these forums...
So where am I now? These are the weapons implemented.
SLOT - WEAPON - AMMO TYPE
2. Silenced Pistol- Pistol Ammo
2. Mauser (Modded)- Pistol Ammo
3. Walther P-38- Magnum Rounds
3. Ravage Magnum Pistol- Magnum Rounds
9. Dart Gun- Darts
4. Assault Rifle- Rifle Bullets
4. Stealth Rifle- Rifle Bullets
9. Smoke Bombs- Smoke Bombs
1. Combat Knife- Melee
1. Melee- Er..
0. Musket- Shells
0. Winchestor- Shells
Heh, I know! That's alot of weapons! Plus, I still have more I want to add! Here are the weapons and a quick rundown of what they should do...
Battery Bombs- Take your average looking AA batteries, and turn them into a bomb, simple eh?
Mutant Gene- Tomb of Power. This basicly allows you turn into a mutant for a set amount of time while transforming your weapons at the same time.
Bazooka- When you really need that guy to disappear. This is the equivilent of the BFG in some ways.
Sawn-Off Shotgun- The only weapon on this list that is graphicly complete. Speaks for itself.
Rage Mode- Beserk replacement. All melee weapons are upgraded with faster and deadlier attacks. Plus, once you pick this up, the upgrade is permanent...unless you die.
I have some more ideas, but those I will keep secret....for now at least...Now, I know I said something about replacing enemies. Basicly, it goes down to this... The mutant replaces the imp. There are 4 kinds of mutants who will randomly spawn in the imp's place. The chaingunner is replaced with the "Super Mutant". The only enemies planned are the officer (mentioned on the last page), and some other boss-esq monsters. I am also going to see what I can do to sorta advance the story in-game, but whatever I can do will most likely mess up other mods...hope for a sequel!
God, these have to be the biggest posts I have ever made on these forums...
- Marty Kirra
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- TheDarkArchon
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Yes, it's using the Streetsweeper sprites has a base.
Last edited by Marty Kirra on Mon Jun 26, 2006 16:30, edited 1 time in total.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Agent Hernandez: Dawn of Tomorrow
* Revolver was replaced with...a revolver. The Revolver was previously using TDA's Redneck Rampage Revolver for it's graphical base. It is now using a new, different revolver....never seen before!
* I added the Bazooka. It's based off the AT-4, and is still lacking smoke effects.
* Revolver was replaced with...a revolver. The Revolver was previously using TDA's Redneck Rampage Revolver for it's graphical base. It is now using a new, different revolver....never seen before!
* I added the Bazooka. It's based off the AT-4, and is still lacking smoke effects.
Last edited by Marty Kirra on Mon Jun 26, 2006 16:36, edited 1 time in total.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Agent Hernandez: Dawn of Tomorrow
* Possibly the weirdest thing I've done, I re-replaced the revolver. It's reverted back to using TDA's RR sprites.
* Coming Soon: Toggleable Silencers! Has I recently learned from TDA, (Recently like two minutes ago) I can do other weapon functions such has this without taking up the Alt.Fire using Global ACS. I plan on making it so it's different for each weapon, so it's most likely going to evolve into "Toggle Weapon Mode".
* Possibly the weirdest thing I've done, I re-replaced the revolver. It's reverted back to using TDA's RR sprites.
* Coming Soon: Toggleable Silencers! Has I recently learned from TDA, (Recently like two minutes ago) I can do other weapon functions such has this without taking up the Alt.Fire using Global ACS. I plan on making it so it's different for each weapon, so it's most likely going to evolve into "Toggle Weapon Mode".
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Agent Hernandez: Dawn of Tomorrow
* Downgraded! No more toggle-fire!
* Butterfly fireworks canned.
* New alt.fire added to the Revolver! Hold to firing button to fan the trigger! Hoorah!
* Added the ultimate pistols, "Eden" and "Helios".
* There is now only one replaced enemy, which replaces the Imp (Mutant).
* Downgraded! No more toggle-fire!
* Butterfly fireworks canned.
* New alt.fire added to the Revolver! Hold to firing button to fan the trigger! Hoorah!
* Added the ultimate pistols, "Eden" and "Helios".
* There is now only one replaced enemy, which replaces the Imp (Mutant).
- Marty Kirra
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- Joined: Sat Jul 09, 2005 4:25
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- Marty Kirra
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