Marty's Mod Journal

In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.

Moderator: wildweasel

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hitmanx
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Post by hitmanx » Sat Dec 23, 2006 9:46

sweet

MasterOFDeath
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Post by MasterOFDeath » Sun Dec 24, 2006 0:13

Marty that hand is awesome! :)

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Marty Kirra
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Post by Marty Kirra » Thu Jan 04, 2007 0:11

Image
I just noticed that I was using the wrong pistol in the mod...lol. Ok, I need to rename the sprites!

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wildweasel
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Post by wildweasel » Thu Jan 04, 2007 0:42

The pistol needs a tidbit more contrast.

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Marty Kirra
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Post by Marty Kirra » Thu Jan 04, 2007 1:31

You sure that it isn't because of the contrast setting I'm using in GZDoom? The actual sprite looks fine.

Image

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wildweasel
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Post by wildweasel » Thu Jan 04, 2007 5:13

Hmm...yeah, I suppose it is.

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Xaser
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Post by Xaser » Fri Jan 05, 2007 7:11

The contrast on the pistol itself looks a bit odd. The space underneath the hammer should be darker, and the weapon looks too white-ish to me.

I messed around a bit in Paint Shop Pro and got a nice result. I just cut out the silver part of the gun only, used the Gamma Correction tool set at 75%, then bumped the contrast up by 25%. It turned out rather nice, I think...

Image

Nice looking weapon either way, Marty! :P

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lizardcommando
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Post by lizardcommando » Fri Jan 05, 2007 7:40

Ooh, and I thought the original sprite looked nice. The update looks even sweeter. Good stuff. :)

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Marty Kirra
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Post by Marty Kirra » Sat Jan 06, 2007 19:51

Awesome Xaser...well, time to redo those sprites...:D Thanks!

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Marty Kirra
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Post by Marty Kirra » Sat Jan 06, 2007 20:32

BEWARE THE DEGTARYEV!
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wildweasel
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Post by wildweasel » Sat Jan 06, 2007 21:34

Dude! That thing looks awesome!

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Snarboo
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Post by Snarboo » Sat Jan 06, 2007 23:05

Wow, what game is that from?

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Chronoteeth
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Post by Chronoteeth » Sun Jan 07, 2007 0:01

DOD custom model replacement for an HMG

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Marty Kirra
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Post by Marty Kirra » Sun Jan 21, 2007 22:00

New weapon: Nebula Minigun
GUTENTAG!
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Interesting Fact: The gun was actually an aqua color, but the conversion to the Doom palette turned it blue :P

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wildweasel
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Post by wildweasel » Mon Jan 22, 2007 3:59

You can save them as 256-color PNG's and then load them as raw data in XWE. The original color ought to be resorted then.

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