GZDoom with (hopefully) a workaround for the sprite bug

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Gez
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GZDoom with (hopefully) a workaround for the sprite bug

Post by Gez » Sun Jan 10, 2010 20:00

svn.drdteam.org/experimental/GZDoom-trimbugfix.zip

If you have an old ATI or Intel chipset, you might have suffered from this bug. In this thread, Graf says it's caused by the sprite trimming feature. In this custom build, you will find in Options->OpenGL Options->Textures Options something to turn sprite trimming off.

Additionally, it updates GZDoom to r2113 of ZDoom. Full details can be seen in the included patch file if you're curious.


Anyway, please report if it now works when you turn gl_trimsprites off.

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Re: GZDoom with (hopefully) a workaround for the sprite bug

Post by Zero X. Diamond » Mon Jan 11, 2010 8:03

Actually, this has caused an even worse bug for me. When I turn off the trimming of sprite edges and try to start a new game, it plays about a second of the first level's music and then immediately crashes back to desktop with no error message or anything.

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Re: GZDoom with (hopefully) a workaround for the sprite bug

Post by Gez » Mon Jan 11, 2010 12:17

Okay, that one issue should be fixed now. Please redownload and retry.

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Re: GZDoom with (hopefully) a workaround for the sprite bug

Post by Enjay » Mon Jan 11, 2010 12:37

I can't comment on the bugfix because I don't get the bug but this build does not crash for me.

Zero X. Diamond
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Re: GZDoom with (hopefully) a workaround for the sprite bug

Post by Zero X. Diamond » Mon Jan 11, 2010 19:55

Now the crash is gone, but unfortunately it doesn't appear to fix the sprite bug. With sprite trimming turned off, it still displays the same sprites as squashed that were before.

EDIT: Also, for what it's worth, this build seems to have either reset or disabled my gamma correction settings.

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Re: GZDoom with (hopefully) a workaround for the sprite bug

Post by Gez » Mon Jan 11, 2010 21:09

Do you have sprite squashing with build 703?

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Re: GZDoom with (hopefully) a workaround for the sprite bug

Post by Jamesff » Mon Jan 11, 2010 22:10

Nope - looks fine in that build.

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Re: GZDoom with (hopefully) a workaround for the sprite bug

Post by Zero X. Diamond » Mon Jan 11, 2010 22:45

Yeah, just as Jamesff said, there's no sprite problems in that build. They all display properly for me!

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