Dark Spectral Doom (RDDR Reborn)
Posted: Tue Aug 21, 2007 20:16
RDDR (Reaver Dragon Doom Resource) is coming back, only more efficient this time...
DSDoom (Dark Spectral Doom) is a reboot of RDDR, I'm dropping a lot of stuff for less quantity but more quality. DSDoom will use Doom 3 material as before but with decent animation using 3DS Max 2010, Blender and the MD3 format (frame animations of course but if it is ever supported in the future, skeletal animations will be ready.)
What is DSDoom?
DSDoom is a resource for GZDoom (may support SkullTag from time to time depending on how compatible SkullTag is with GZDoom over time). By resource I mean it provides:
-Creatures (Demons, Monsters, Undead, Friendly characters etc).
-Items (Crests offer powerups, Health, Money, Quest items, 10 key types and more).
-Weapons (Split into Epic and Guns, Epic weapons will include swords, crossbows, etc; Guns will include some basic Handguns and then one main weapon which will be customizable by the player).
-Spells (I decided to split this off from weapons so I can add more variety to spells and make them quicker to use alongside weapons).
-Textures (A growing supply of Hi-Res textures with landing sounds and splashes included).
-Ambience (Special Effects, mainly sounds but will be for particles like fire and maybe weather effects, etc).
-Obstacles (General decoration such as Trees, Lights, Tables, Chairs even Cookers! These can all be interacted with using ACS and thing triggers).
-Races (Player characters from mainly Human characters but will contain Epic Races such as Werewolves, etc using Player classes, Skins and Gender for a large selection).
-System (The system files contain shared elements across the other sections of DSDoom, Ammo types damage and creature types along with items will be intergrated into this with other general files needed).
DSDoom Projects:
Dark Spectral Doom is not just a resource, I will be making projects that run with DSDoom. These will be downloaded separately but will require a working setup of DSDoom to be installed in, I will be making separate topics about these projects as they are different areas of work.
-Requiem: A remake of my RDoom series for my old RDDR project, Requiem will have a detailed story will hopefully voice acting. It will use a lot of Ambient effects and Obstacles from DSDoom to form a detailed interactive world, also it will keep the action expected in Doom games going from the odd thing around the corner to hordes of demons spewing from Hell's bowels. Requiem will be released alongside the first DSDoom release at v1.0.
Website: Offline
Here's my new website, the old RDDR section was never uploaded to it and the DSDoom section on it is an out of date Doom 3 project, I will be updating the website soon once I get this project under way.
Other Projects:
Also you might be interested in Malevolent Rising, a Glest Advanced Engine RTS mod which uses a lot of Doom material in the first faction.
Plans:
DSDoom will be starting from v0.1, I'll use versions and subversions to keep track of where my project is at. First release will be v1.0.
Requiem for DSDoom will be released alongside DSDoom when it also reaches v1.0 (I intend to work on this project alongside DSDoom at first).
See Page 11, fourth post for the first post about DSDoom, all posts before Page 11, Post 4 are from previous work.
DSDoom (Dark Spectral Doom) is a reboot of RDDR, I'm dropping a lot of stuff for less quantity but more quality. DSDoom will use Doom 3 material as before but with decent animation using 3DS Max 2010, Blender and the MD3 format (frame animations of course but if it is ever supported in the future, skeletal animations will be ready.)
What is DSDoom?
DSDoom is a resource for GZDoom (may support SkullTag from time to time depending on how compatible SkullTag is with GZDoom over time). By resource I mean it provides:
-Creatures (Demons, Monsters, Undead, Friendly characters etc).
-Items (Crests offer powerups, Health, Money, Quest items, 10 key types and more).
-Weapons (Split into Epic and Guns, Epic weapons will include swords, crossbows, etc; Guns will include some basic Handguns and then one main weapon which will be customizable by the player).
-Spells (I decided to split this off from weapons so I can add more variety to spells and make them quicker to use alongside weapons).
-Textures (A growing supply of Hi-Res textures with landing sounds and splashes included).
-Ambience (Special Effects, mainly sounds but will be for particles like fire and maybe weather effects, etc).
-Obstacles (General decoration such as Trees, Lights, Tables, Chairs even Cookers! These can all be interacted with using ACS and thing triggers).
-Races (Player characters from mainly Human characters but will contain Epic Races such as Werewolves, etc using Player classes, Skins and Gender for a large selection).
-System (The system files contain shared elements across the other sections of DSDoom, Ammo types damage and creature types along with items will be intergrated into this with other general files needed).
DSDoom Projects:
Dark Spectral Doom is not just a resource, I will be making projects that run with DSDoom. These will be downloaded separately but will require a working setup of DSDoom to be installed in, I will be making separate topics about these projects as they are different areas of work.
-Requiem: A remake of my RDoom series for my old RDDR project, Requiem will have a detailed story will hopefully voice acting. It will use a lot of Ambient effects and Obstacles from DSDoom to form a detailed interactive world, also it will keep the action expected in Doom games going from the odd thing around the corner to hordes of demons spewing from Hell's bowels. Requiem will be released alongside the first DSDoom release at v1.0.
Website: Offline
Here's my new website, the old RDDR section was never uploaded to it and the DSDoom section on it is an out of date Doom 3 project, I will be updating the website soon once I get this project under way.
Other Projects:
Also you might be interested in Malevolent Rising, a Glest Advanced Engine RTS mod which uses a lot of Doom material in the first faction.
Plans:
DSDoom will be starting from v0.1, I'll use versions and subversions to keep track of where my project is at. First release will be v1.0.
Requiem for DSDoom will be released alongside DSDoom when it also reaches v1.0 (I intend to work on this project alongside DSDoom at first).
See Page 11, fourth post for the first post about DSDoom, all posts before Page 11, Post 4 are from previous work.