[no, it doesn't, it's just bugs]GZDoom 1.0.0 destroys my mod

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Nash
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[no, it doesn't, it's just bugs]GZDoom 1.0.0 destroys my mod

Post by Nash »

I am posting this as a bug report in hopes that there is actually a bug and that it is fixable.

However, I can't post the data. Instead, Graf, I have sent you a PM to a link of where you can get my files.

Basically, the new lighting system is totally ruined in the latest GZDoom.

Run the mod (use the included INI) in both older versions of GZDoom, and the latest.

Note that for the latest version of GZDoom, I did not enable additive lights. Enabling it made the problem worse.

There is another problem: PNG transparency seems broken. Check out the grate textures that are on the floor at the main hallway.
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Post by Nash »

Okay, for some reason the bug isn't happening now.

I am trying to provide you with screenshots of 0.9.28 and 1.0.00.

Give me a moment. The screenshot feature in 1.0.00 seems to be broken...
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Post by Nash »

Top pictures are 0.9.28, bottom is 1.0.00.

Image
Image

PNG transparency broken.

Image
Image

Comparing the lighting in both versions. Force additive light option is OFF.
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Post by Nash »

Okay here's the thing. I am overwriting files in my GZDoom folder to test this.

So what I did was, I dragged all the contents of your 0.9.28 distro into my GZDoom folder. Ran Rebirth. No problems. Then dragged 1.0.00 into it, overwriting everything. Ran Rebirth. At first it seems to not have any problems with the lighting (the transparency is still broken though). Then I quit, and tried again. The weird lighting appears.

THE THING IS... if 1.0.00 is ran for the first time, the problem doesn't happen.

After I quit (without touching any options at all), and immediately run again... then the problem happens.

I am only guessing that something is being added into the INI that is causing this. Something that doesn't exist in 0.9.28, but is added into the INI when I quit 1.0.00.

This is all tested with my included rebirth.ini.
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Post by Graf Zahl »

The lighting problem is already fixed as it was mentioned in the News thread.

And the rest are bugs as well. I did some major restructuring and some problems were to be expected.
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Post by Graf Zahl »

Disregarding the bugs in 1.0.0 I strongly advise to rethink the visual effects you are using. This WAD is utterly painful to play due to the static and the flickering dynamic light the player emits. In fact I find it that unpleasant that I find myself unable to run it any further without light amplification on.
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Post by Graf Zahl »

Fixed all.
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Post by Nash »

Okay, thanks for the bugfixes, and thanks a lot for your suggestions. I will definitely take them all into consideration. Your input really means a lot.
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Post by Graf Zahl »

Actually all 3 of your bugs were single-line typos. It's the typical stuff that happens if you reorganize a huge amount of code.
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