[closed] Some wierd crashes
Moderator: Graf Zahl
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[closed] Some wierd crashes
I have no idea whats going on with GZdoom today. I updated my video drivers and did some map editing and started to get some wierd crashes. Some of these i've fixed, but still don't know what caused the, If it's my wad, then I will have to change some things.
1) Crashing when I put "-nomonsters" when running the game via the RUN.EXE in windows. It would crash out instantly before the game ever gets to goto the main screen. When I ran the game without "-nomonsters", it worked fine. Turning no monsters on while already in the game then starting a map also works fine.
2 and 3)Both of these happened when I put some 3d floors in one of my maps. #2 crashed out after about 5 minutes in the game while running around the 3d floors. 3 Crashed out within 2 seconds of looking at the 3d floors. No ideaw what the deal is. can the dummy sectors that control the 3d floors to connected to a another dummy sector doing the same thing to a different sector?
Here are the error reports:
http://rapidshare.de/files/18198659/GZd ... t.zip.html
1) Crashing when I put "-nomonsters" when running the game via the RUN.EXE in windows. It would crash out instantly before the game ever gets to goto the main screen. When I ran the game without "-nomonsters", it worked fine. Turning no monsters on while already in the game then starting a map also works fine.
2 and 3)Both of these happened when I put some 3d floors in one of my maps. #2 crashed out after about 5 minutes in the game while running around the 3d floors. 3 Crashed out within 2 seconds of looking at the 3d floors. No ideaw what the deal is. can the dummy sectors that control the 3d floors to connected to a another dummy sector doing the same thing to a different sector?
Here are the error reports:
http://rapidshare.de/files/18198659/GZd ... t.zip.html
- Graf Zahl
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- Graf Zahl
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- Graf Zahl
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- Graf Zahl
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- Graf Zahl
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Hm...lemme try that.Graf Zahl wrote:The first crash happens when trying to look for a lump in the WAD. Can you verify whether it happens also when you are just loading one WAD instead of 10?
OK: From what i've seen, as load all but 1 of any wad, it works fine. O_o removing any wad from the list seem to fix the issue. Maybe he command list is just too long? O_o Althought it worked just fine two days ago.
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Graf Zahl wrote:Sure you can. How else would you be able to put levels into zips otherwise? Just zip all your resource WADs together and load it as one file.
Huh..never new the Zdoom supported zip formats, so i always loaded them like I did back when Doom Legacy was hot stuff....which was a long...long time ago.
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