[no]drivable
Moderator: Graf Zahl
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[no]drivable
can you add drivable flag like in kgzdoom?
there is my sources (i tried to add in gzdoom but i have problems with compilation) http://www.zdoom.ic.cz/download/drivable.rar
there is my sources (i tried to add in gzdoom but i have problems with compilation) http://www.zdoom.ic.cz/download/drivable.rar
- Graf Zahl
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- Graf Zahl
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I just took a look but this won't work without extensive changes. You used a few hacks that have to be removed first (for example, you don't use sound variables for other tasks!) The biggest issue I am having with this is that you transfer the properties of the vehicle to the actual player actor instead of making the vehicle a player itself and linking it properly. This won't work with the revised state system of the floating point code.
But before I decide what to do I want to see Grubber's custom player class support first. That one looks more important to me and if the two are incompatible I'd have to dump this anyway.
THe bottom line is, don't expect any results soon. Sorry.
Furthermore, what's A_zmena and A_odhoz?
But before I decide what to do I want to see Grubber's custom player class support first. That one looks more important to me and if the two are incompatible I'd have to dump this anyway.
THe bottom line is, don't expect any results soon. Sorry.
Furthermore, what's A_zmena and A_odhoz?
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Unfortunately it will probably take some time before I finish it - I'm busy with final exams. Until they're over (27.5.2006) I can't really do much.Graf Zahl wrote:But before I decide what to do I want to see Grubber's custom player class support first. That one looks more important to me and if the two are incompatible I'd have to dump this anyway.
Czech language. "Zmena" ("změna" to be exact) means "a change". "Odhoz" means something like "a throwing away".Graf Zahl wrote:Furthermore, what's A_zmena and A_odhoz?
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