ZDoom 2.0.98x

GrubberSoft news.

Moderator: grubber

Locked
User avatar
grubber
The Birthgiver
Site Founder
Posts: 230
Joined: Wed Jun 29, 2005 18:57
Location: Czech Republic, Zlin
Contact:

ZDoom 2.0.98x

Post by grubber » Fri Apr 14, 2006 7:40

As a successor of ZDoom 2.0.96x, you would expect ZDoom 2.0.98x to be another community build, wouldn't you? But the reality is different. There is other ZDoom-based port with the same (or very similar) purpose .96x had - GZDoom - you can find most recent bugfixes and engine additions in it.

What you can expect from .98x (and following versions)? It will be a package of my implemented ideas on how to improve ZDoom. If you like them, use them, if you don't like them, don't use them and shut up. You won't find any bugfixes in it (unless it's for my stuff). So it can be pretty much considered GrbZDoom...again. Back to the roots ;)

Hopefully I will release first version soon, but right now I'm busy with school final exams :x.

User avatar
Tormentor667
Mr. Impatience
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 » Mon May 01, 2006 19:53

So what do we have to expect?

User avatar
grubber
The Birthgiver
Site Founder
Posts: 230
Joined: Wed Jun 29, 2005 18:57
Location: Czech Republic, Zlin
Contact:

Post by grubber » Tue May 02, 2006 13:45

There will be custom player classes in first release - I've already made it to usable state so you can expect it soon.

User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall » Wed May 03, 2006 0:50

Good to know! :D

User avatar
grubber
The Birthgiver
Site Founder
Posts: 230
Joined: Wed Jun 29, 2005 18:57
Location: Czech Republic, Zlin
Contact:

Post by grubber » Wed May 03, 2006 9:16

Hmm..since ZDoom 2.0.99's source is available, do you think I should base next version on .99?

User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike » Wed May 03, 2006 12:21

I vote yes.

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7127
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl » Wed May 03, 2006 15:32

There's a lot of bugfixes in the current code - and it would make it easier to make your player classes official. ;)

User avatar
Tormentor667
Mr. Impatience
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany
Contact:

Post by Tormentor667 » Wed May 03, 2006 16:30

Graf Zahl wrote:There's a lot of bugfixes in the current code - and it would make it easier to make your player classes official. ;)
...and easier to add it to GZDoom ;)

User avatar
Phobus
Posts: 227
Joined: Sat Sep 03, 2005 11:48
Location: Orpington, Kent, England
Contact:

Post by Phobus » Wed May 03, 2006 17:06

And I so desperately want player classes for a load of mods I've got ideas for but can't do yet.

Locked

Return to “News”

Who is online

Users browsing this forum: No registered users and 0 guests