1.0.21

News about GZDoom.

Moderator: Graf Zahl

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Graf Zahl
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1.0.21

Post by Graf Zahl »

Just an update to ZDoom 2.1.6 plus the ENTER script fix, nothing more.
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Nash
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Post by Nash »

And I'll be the first to test this. ;)
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Post by RazTK »

Thanks Graf. :)
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Post by Syfo-Dyas »

I'm happy!!!! hi-res textures are back!!!
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Post by Eriance »

wow, that was fast.
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Cutmanmike
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Post by Cutmanmike »

Thanks a bunch. Now I can play my wads without seeing horribly stretched textures again.
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Post by DoomWarrior »

It's been over a month isn't it time for a new release to update it to ZDoom 2.1.7? :o
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Alter
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Post by Alter »

Wait to the end of november :)
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Graf Zahl
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Post by Graf Zahl »

DoomWarrior wrote:It's been over a month isn't it time for a new release to update it to ZDoom 2.1.7? :o

I don't have the time. Remember, I did the custom state stuff for ZDoom just at the same time of the 2.1.7 release so right now I have to wait until I am certain that that code is working properly. But I don't find the time to play some WADs.
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Cutmanmike
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Post by Cutmanmike »

Plus if you ask me, a new release is hopeless without that multiplayer bug rolling around.
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Graf Zahl
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Post by Graf Zahl »

Some people don't actually care about multiplayer.
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Enjay
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Post by Enjay »

Me for one. Although in no way am I saying it should not be supported and maintained.

It's more important, however, that Graf has other priorities and, of course, he is quite right to let GZdoom take a backseat when RL starts calling. I'm quite happy to have a good, stable working version of GZDoom (which I have) and to get the newer stuff when Graf is in aposition to do it. Mind you, RL has been calling me an awful lot recently so I haven't had much time to play Doom let alone do anything more constructive with it. :?
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Cutmanmike
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Post by Cutmanmike »

Graf Zahl wrote:Some people don't actually care about multiplayer.
Well of course, but you multiplayer plays a huge part in Doom for others.
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