Screenshots

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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chaoscentral
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Post by chaoscentral » Tue Jul 18, 2006 2:34

To show off the nice hi res textures and no pallet restriction, as well as the skyboxes

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Edit: I added in some shadows

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Shinjanji
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Post by Shinjanji » Fri Nov 03, 2006 3:08

Got bored and made this.

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full-size link: Here

EDIT:

Ripped some natural stuff from Hexen, and made some DECORATE objects, namely the "trees and rocks" generator for the skybox, which randomly spawns one of 10 generators, which in turns spawns one of 5 size variants of that particular sprite. Plop down a thousand of one actor, and get an automatic forest! It's even different every time the map is loaded!

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Alter
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Post by Alter » Fri Nov 03, 2006 12:32

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3d floors + nice skybox :)

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solarsnowfall
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Post by solarsnowfall » Sat Dec 02, 2006 2:13

OMGFire v 2. This time with all original paletted png flames for richer color.

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Flame thower?

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Jive
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ADA - v 2.0

Post by Jive » Thu Dec 07, 2006 13:10

Pekelna vsehochut (aka ADA), by Adolf Vojta (April 01, 2003), e2m7 - Version 2.0 (by me) on the making ( :shock: YES, I'm authorized :P )

I should be dead, hey? I think so... But I was testing a new highres sky, and God mode was on :lol:

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And here is a highres sky (without skybox) for e1m8:

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Shinjanji
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Post by Shinjanji » Sun Mar 11, 2007 3:53

Screenshot from a map I'm working on - "Last Out"

Oh, man I love those 3D floors.

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Xaser
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Post by Xaser » Fri Mar 30, 2007 4:26

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This was originally a concept drawing thing that went too far. It's a location from a completely random set of ideas, the "Administration Tower" for this world's premiere evil corporation. I wanted to make a concept sketch to get some ideas fleshed out, but seeing that my drawing skills are sub-par and I could map anyway... this is the result. Hope it's interesting at least.

Oh, and clickable thumbnails are better than low-res images, I say.

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TheDarkArchon
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Post by TheDarkArchon » Sat Mar 31, 2007 13:00

[spoiler]Image[/spoiler]

A shot from Enjay's Heretic Thief map. in full 60 fps-o-vision. in 1280x1024

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KeksDose
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Screenies

Post by KeksDose » Mon Apr 23, 2007 16:00

Some pics, showing off the 32-Bit palette, skys which use the warp effect and 3D-Floors. Kewl xD

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Rex Claussen
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Post by Rex Claussen » Thu Apr 26, 2007 16:11

Some screenshots showing the creative use of slopes in 3D space. I have tried to replicate an object from Half-Life, with some variations to make the process simpler. Note: GZDooM does not support translucency in sloped 3D sectors, and so it is not possible to make the liquid in the ionization reactor translucent, nor to have sloped glass on top.

First, the original from Half-Life, then 3 pics from my mod, taken from different angles.

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[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

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Xaser
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Post by Xaser » Tue May 01, 2007 4:04

Some more messing around, this time with GZDoom's 3D objects.

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And somehow, this map might actually see the light of day. No spoilers though. :P

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Blade Nightflame
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Post by Blade Nightflame » Tue May 01, 2007 17:47

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Heh, just some quick n' dirty lensflare insertions. Most of them look fine under ZDoom too (Except the green one has an odd barely-visible box hovering around it, and the yellow one looks crappy as hell.)

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KeksDose
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Re: Screenshots

Post by KeksDose » Sun May 13, 2007 22:22

Testing out a new Hi-Resolution Skybox. No palette restriction makes everything look so nice :trippy:! Just awesome.
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InsanityBringer
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Post by InsanityBringer » Fri Jun 15, 2007 23:43

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From void cave, a almost dead project of mine.

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A test level. The blue on the ceiling is because of lights on the floor of the pool. Lighting comes from the ceiling.

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KeksDose
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Post by KeksDose » Sat Jun 16, 2007 0:20

Screenshot of my particle work.
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Edited for not-so-long-page goodness! :P
Last edited by KeksDose on Sun Feb 03, 2008 14:55, edited 1 time in total.

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