Hub Map
Moderator: wildweasel
- wildweasel
- DRD Team Admin (Inactive)
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- Joined: Wed Jun 29, 2005 22:00
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Hub Map
This is a progress and feedback thread for the "Unity Station" map (the hub). Do not sign in to the map in this thread - use the sign-in thread instead.
Post your progress on this map in this thread. Other members can post their feedback and ideas for the map here.
Post your progress on this map in this thread. Other members can post their feedback and ideas for the map here.
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
Nash here's the hub map version(if you're already detailing then copy&paste the portal section to your version of the map) which you can detail now! ^_^
http://www.zshare.net/download/chc2-alter-zip.html
it includes your stuff of course + changes are in txt file and.... i'm done with hub-map now so nash this is your job now to manage hub-map
Offtopic edit: it seems kaiser was banned from zdoom forums now how the heck we're going to get fixed kssc?
http://www.zshare.net/download/chc2-alter-zip.html
it includes your stuff of course + changes are in txt file and.... i'm done with hub-map now so nash this is your job now to manage hub-map
Offtopic edit: it seems kaiser was banned from zdoom forums now how the heck we're going to get fixed kssc?
- Nash
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- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- Nash
- Developer
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Good job, Alter. I haven't actually touched your map at all (working on the NPCs mainly) and it's great to see that you're done with the map.
I haven't actually figured out what to make the NPCs say, though. There's just too little done yet for me to start writing the dialogues out.
One more thing; Weasel, do you think it's a good idea to have a sort of "gossip"-like (I was thinking of Diablo, hehe) dialogue, in addition to selling stuff?
You can see that at the bottom of the shopping list is an option to chat with the shopkeeper. I was thinking that this dialogue is updated as the game progresses (for example, maybe after finishing the first mission he'll say, "good job! Oh by the way, I've got some great new stuff. You're gonna love 'em").
I was also preparing the dialogue code so that it'll be easy to upgrade the shopping list as the game progresses (maybe after each mission, more and more new items will be available, and even maybe some special discounts or something like that).]
Anyway... off to populating the hub map with NPCs!
I haven't actually figured out what to make the NPCs say, though. There's just too little done yet for me to start writing the dialogues out.
One more thing; Weasel, do you think it's a good idea to have a sort of "gossip"-like (I was thinking of Diablo, hehe) dialogue, in addition to selling stuff?
You can see that at the bottom of the shopping list is an option to chat with the shopkeeper. I was thinking that this dialogue is updated as the game progresses (for example, maybe after finishing the first mission he'll say, "good job! Oh by the way, I've got some great new stuff. You're gonna love 'em").
I was also preparing the dialogue code so that it'll be easy to upgrade the shopping list as the game progresses (maybe after each mission, more and more new items will be available, and even maybe some special discounts or something like that).]
Anyway... off to populating the hub map with NPCs!
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
You have mine permission to do that ^_^ i'm done with hub-mapNash wrote:Good job, Alter. I haven't actually touched your map at all (working on the NPCs mainly) and it's great to see that you're done with the map.
I haven't actually figured out what to make the NPCs say, though. There's just too little done yet for me to start writing the dialogues out.
One more thing; Weasel, do you think it's a good idea to have a sort of "gossip"-like (I was thinking of Diablo, hehe) dialogue, in addition to selling stuff?
You can see that at the bottom of the shopping list is an option to chat with the shopkeeper. I was thinking that this dialogue is updated as the game progresses (for example, maybe after finishing the first mission he'll say, "good job! Oh by the way, I've got some great new stuff. You're gonna love 'em").
I was also preparing the dialogue code so that it'll be easy to upgrade the shopping list as the game progresses (maybe after each mission, more and more new items will be available, and even maybe some special discounts or something like that).]
Anyway... off to populating the hub map with NPCs!
- Nash
- Developer
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Awesome.
@Weasel again: Would it be possible for you to provide me an exact list of items the medic and armor smith will be selling?
It doesn't matter if there are any unfinished DECORATE inventory or something, just the name will be enough. For any items that are not done yet, I'll just link them to a dummy DECORATE item.
@Weasel again: Would it be possible for you to provide me an exact list of items the medic and armor smith will be selling?
It doesn't matter if there are any unfinished DECORATE inventory or something, just the name will be enough. For any items that are not done yet, I'll just link them to a dummy DECORATE item.
- Nash
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- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
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- Nash
- Developer
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- wildweasel
- DRD Team Admin (Inactive)
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Yeah, shady types should be fairly prevalent in the station. The informant in the prison, and I also planned on having a "shady dealer" character in the warehouse area (which still needs piles of crates and industrial junk lying around, by the way, as it looks extremely empty - and maybe some giant airlock doors on one end).
- Nash
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- wildweasel
- DRD Team Admin (Inactive)
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