Screenshots
Moderator: Graf Zahl
- chaoscentral
- Posts: 113
- Joined: Tue Aug 30, 2005 14:08
- Location: E1M1
- Contact:
- Shinjanji
- Posts: 198
- Joined: Sun Nov 06, 2005 16:45
- Location: Pennsylvania, USA
Got bored and made this.
full-size link: Here
EDIT:
Ripped some natural stuff from Hexen, and made some DECORATE objects, namely the "trees and rocks" generator for the skybox, which randomly spawns one of 10 generators, which in turns spawns one of 5 size variants of that particular sprite. Plop down a thousand of one actor, and get an automatic forest! It's even different every time the map is loaded!
full-size link: Here
EDIT:
Ripped some natural stuff from Hexen, and made some DECORATE objects, namely the "trees and rocks" generator for the skybox, which randomly spawns one of 10 generators, which in turns spawns one of 5 size variants of that particular sprite. Plop down a thousand of one actor, and get an automatic forest! It's even different every time the map is loaded!
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
- Jive
- Posts: 340
- Joined: Sat Mar 11, 2006 23:44
- Location: Manaus (Amazonia)
- Contact:
ADA - v 2.0
Pekelna vsehochut (aka ADA), by Adolf Vojta (April 01, 2003), e2m7 - Version 2.0 (by me) on the making ( YES, I'm authorized )
I should be dead, hey? I think so... But I was testing a new highres sky, and God mode was on
And here is a highres sky (without skybox) for e1m8:
I should be dead, hey? I think so... But I was testing a new highres sky, and God mode was on
And here is a highres sky (without skybox) for e1m8:
- Xaser
- Developer
- Posts: 112
- Joined: Sat Jul 16, 2005 2:51
This was originally a concept drawing thing that went too far. It's a location from a completely random set of ideas, the "Administration Tower" for this world's premiere evil corporation. I wanted to make a concept sketch to get some ideas fleshed out, but seeing that my drawing skills are sub-par and I could map anyway... this is the result. Hope it's interesting at least.
Oh, and clickable thumbnails are better than low-res images, I say.
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Rex Claussen
- Developer
- Posts: 2599
- Joined: Tue Jul 11, 2006 18:36
- Contact:
Some screenshots showing the creative use of slopes in 3D space. I have tried to replicate an object from Half-Life, with some variations to make the process simpler. Note: GZDooM does not support translucency in sloped 3D sectors, and so it is not possible to make the liquid in the ionization reactor translucent, nor to have sloped glass on top.
First, the original from Half-Life, then 3 pics from my mod, taken from different angles.
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
First, the original from Half-Life, then 3 pics from my mod, taken from different angles.
[spoiler][/spoiler]
[spoiler][/spoiler]
[spoiler][/spoiler]
- Blade Nightflame
- Posts: 31
- Joined: Sun Dec 04, 2005 22:35
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
- InsanityBringer
- Posts: 137
- Joined: Fri Jun 15, 2007 22:59