Deathsong's Forge
Moderator: wildweasel
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
Anyone here a Prison Break watcher? Remember the scene Mike got into the Asylum is season 1? hehPunch a wall hard enough and it really hurts...
Ontopic - Deathsong, are you still continuing that Strife weapons mod? I believe it was a huge mod idea made into a weapons.. I think it was called 'Between Heaven and Earth" but I can not be certain. Because I recall playing that and it was really nice.
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
Okay. This actor here
...and this actor here...
...refuse to play any sounds in spite of my best efforts. I've checked, and the sounds I want them to play work on another actor, so the SNDINFO and the sounds themselves are fine. Any ideas?
Code: Select all
ACTOR HAEMissile
{
PROJECTILE
Height 14
Radius 20
Damage 10
Speed 32
ActiveSound "MM/Fly"
States
{
Spawn:
MICR A 1 Bright A_LoopActiveSound
MICR A 1 Bright A_CustomMissile ("HAESmoke", 7, 0, 0)
Goto Spawn+1
Death:
TNT1 A 0 A_StopSound
TNT1 A 0 A_SetTranslucent (0.5, 1)
TNT1 A 0 A_Explode (64, 64, 1)
SMIS A 3 Bright A_PlaySound ("MM/Hit")
TNT1 A 0 Radius_Quake (3, 3, 0, 100, 0)
SMIS BCDEFG 3 Bright
Stop
}
}
Code: Select all
ACTOR HAEAltMissile : HAEMissile
{
Height 15
Radius 28
Damage 20
States
{
Spawn:
MISS B 1 A_LoopActiveSound
MISS B 1 A_CustomMissile ("HAESmoke", 8, 0, 0)
Goto Spawn+1
Death:
TNT1 A 0 A_StopSound
TNT1 A 0 A_SetTranslucent (0.5, 1)
TNT1 A 0 A_Explode (256, 256, 1)
BNG4 A 3 Bright A_PlaySound ("MM/AltHit")
TNT1 A 0 Radius_Quake (5, 3, 0, 100, 0)
BNG4 BCDEFGHIJKLM 3 Bright
Stop
}
}
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31