It works in all recent versions of Zdoom (unofficial and official) but not in GZDoom. I also noticed other locks that had the wrong message, but one was OK. All other dehacked work (what little there was of it) seemed to be OK. I've used far more extensive dehacked patches and even dehsupp lumps too with GZDoom and they've all been fine. This is the first dehacked related problem I've found.
The level is here.
http://www.doomworld.com/idgames/index.php?id=11107
For info, here is the dehacked strings section:
Code: Select all
[STRINGS]
GOTBLUECARD = Picked up the Gatekeeper's key.
GOTYELWCARD = Picked up the cook's key.
GOTREDCARD = Picked up the gardener's key.
GOTBLUESKUL = Picked up the ceremonial key.
GOTYELWSKUL = Picked up the master's key.
GOTREDSKUL = Picked up the security key.
PD_BLUEO = You need the gatekeeper's key to activate this lock
PD_REDO = You need the gardener's key to activate this lock
PD_YELLOWO = You need the cook's key to activate this lock
PD_BLUEK = You need the gate keeper's key
PD_REDK = You need the gardener's key
PD_YELLOWK = You need the cook's key
PD_BLUEC = You need the gatekeeper's key
PD_REDC = You need the gardener's key
PD_YELLOWC = You need the cook's key
PD_BLUES = You need the ceremonial key
PD_REDS = You need the security key
PD_YELLOWS = You need the the master's key
Heh, I also noticed how crappy my skybox is now that I can look all the way up.
