HOLY SHIT
SOMEONE SLAP ME
Work has actually resumed on those dual firing pistols. With the whole Inventory hacks trick, I've been able to pull it off, in theory anyway. I'm still taking graphics out and reversing them to make everything work, but once done I'll apply it to a different set of pistols. Oh yeah, and you'll get to taste that in the Armory Resource WAD as well.
After this, I'd better toy with the knife a bit and then run off to start harmonicizing all the stuff required for...
GUNS GUNS REVOLUTION!
Edit: The gun is here. Get the dual Glocks (link dead) I didn't add the +WeapSpec1 key to the menu or the Action_Reload. But those are what you use to fire and reload the left pistsol.
Opinions on whether I should have ammo displays for the guns? I'm thinking of delegating that task to Global ACS so I can use HUDMessage.
The Wars of Alioth
Moderator: wildweasel
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
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- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
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Okay, I totally should have done this yesterday, but I'm uploading the version that has the corrected menu configs. I figure people should at least be able to set up the keys from Options!
http://rapidshare.de/files/31827923/glock_db.wad
Ignore the other link, it's dead now.
http://rapidshare.de/files/31827923/glock_db.wad
Ignore the other link, it's dead now.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
Oh dear, not just the time I have spent NOT working on GGR, but I seem t have found a bug in the dual glocks I have no real way to correct. Basically, if the player dies while firing the left gun, the gun will remain firing until it runs out of ammo. I need a way to remove certain inventory items on death to correct this...