Doom64EX

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Doom64EX

Post by Janitor »

I am not the author of this, but it's good to keep the Doom community informed. Now without further ado:
Doom64 EX is a free clone of the Nintendo64 game, Doom64 (developed by Midway).

The goal is to perfectly re-create Doom64 in every way possible and to support Win32 and *Unix platforms.
The Doom64 EX engine is based on the Doom3D source port.

I am quite happy to announce the first public release of Doom64 EX. I wanted to make sure everything is in a stable state before I make a public release, however this release is not official.

I am seeking feedback for what everyone likes, what they don't like, and what they like to see improved or enhanced. Though do not expect massive/overhaul changes or updates. Keep the feature suggestions realistic. I am also seeking those to point out any serious bugs as well.

Please take the time to review the readme on how to setup D64Ex and for its known issues.

---------------------------------------------
System Requirements
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- Windows 9x/2000/XP/Vista
- DirectX 6.0 or higher
- 64mb ram (128mb recommended)
- 1.2ghz Processor or higher (800mhz without music)
- 128mb Graphics Card or higher
- Doom64 N64 ROM (U) or (E) versions only.

For screenshots: http://doom64ex.sourceforge.net/sshot.html
Showcase video: http://youtube.com/watch?v=eVfW7ES1pv4

Download link:
http://kaiser.startan3.com/Public/Doom64.zip
Edit: Now at version 1.1a which fixes two major flaws (Hectic crash, and a typo in the Mancubus attack pointer where it fails to invalidate a target).

Enjoy
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wildweasel
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Post by wildweasel »

Wow, impressive - this is the new definitive way to play Doom 64.
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Rachael
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Post by Rachael »

I've never played the N64 version of Doom... and I have to say, after playing around with this a bit, it's definitely interesting.

It seems this port has some features not present in the N64 version; I'm definitely glad they're there.

Besides that, 'nuf said. I like it.
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Post by Janitor »

this is a pretty early version, I think I'm gunna wait for the updated version to come out, because this is still very buggy
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Graf Zahl
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Post by Graf Zahl »

wildweasel wrote:Wow, impressive - this is the new definitive way to play Doom 64.
Too bad it's 35 fps (at least I can't get higher) so it's a no go for me. :(
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Post by wildweasel »

Graf Zahl wrote:Too bad it's 35 fps (at least I can't get higher) so it's a no go for me. :(
Too used to having the framerate uncapped? =P
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Post by Janitor »

Graf Zahl wrote:
wildweasel wrote:Wow, impressive - this is the new definitive way to play Doom 64.
Too bad it's 35 fps (at least I can't get higher) so it's a no go for me. :(
Try disabling the music, that fixes my framerate issues.
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Post by Graf Zahl »

wildweasel wrote:
Graf Zahl wrote:Too bad it's 35 fps (at least I can't get higher) so it's a no go for me. :(
Too used to having the framerate uncapped? =P

Indeed.
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Gendo
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Post by Gendo »

the link doesn't work anymore :(
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