Marty's Mod Journal
Moderator: wildweasel
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Agent Hernandez: Dawn of Tomorrow
Currently: Replacing/Redoing melee. It's a lot more Diaz styled now, but it still runs off it's "invisible" ammo known as Stamina.
Next: Judgment Mark II Pistol, finish graphics and coding.
Next: Create frames for Riot Response Subdual Mode.
Next: Implement "Hernandez Time". Name pending
Currently: Replacing/Redoing melee. It's a lot more Diaz styled now, but it still runs off it's "invisible" ammo known as Stamina.
Next: Judgment Mark II Pistol, finish graphics and coding.
Next: Create frames for Riot Response Subdual Mode.
Next: Implement "Hernandez Time". Name pending
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
It was actually my third ZDoom mod (after Doom Aesthetics Mod and Doom Operational Support) - while I've had a barely-started version lying around for a year now (all that's changed is I deleted the Dehacked lump), Marty expressed his interest in picking it up, so I let him have it. Er, in a good way, I mean.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Unfortunately, not that long. It's only been a couple of days, but there's a lot of stuff I'm doing.Snarboo wrote:Sweet. :D
So how long has this bad boy been in development?
- Edited the Dual Plasma Pistol graphics!
- Reworked and recoded the Shovel. There's a bit of a problem with the animation, but right now it's working great!
- Created the TITLEPIC (As you can see in this topic). I also redid the menus as well!
- Added new quit messages!
Also, AH:DoT is not canceled. Right now, I'm using this as a kind of refresher to get back into things. I'll try to update progress as soon as it happens! :D
Last edited by Marty Kirra on Mon Sep 01, 2008 2:53, edited 1 time in total.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
It took me forever to take this shot! The shovel is hitting the fireball, making it explode! Saves you from getting hit, but it's hard to block projectiles this way.
Freezing ass with the mighty Unification Coolant Gun!
Updates!
- HUD added! Thanks Weasel! :P
- "Unification Coolant Gun" added! This is a remake of the Freeze Ray weapon in the original XM with some nice new twists :D Also, I'm working on making certain projectiles freezeable! It's still got some kinks I need to work out, but it's fairly good to go!
- "Grinder Shotgun" added! Thanks Xak :P
- Shovel can now swat projectiles in their place. So far, this only works on Imp fireballs, but soon other things will be blockable! (I'm attempting to make it so you can send projectiles back by hitting them, too)