[fixed]Strange Glow at 0,0
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
[fixed]Strange Glow at 0,0
I'm guessing this is an artifact of testing, or something, but when you play a deathmatch game (it doesn't happen in SP) and have the dynamic lights WAD loaded, a glow appears on the floor at map coordinates 0,0. I've checked the maps where I noticed this in the editor, and there are no items there.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Well, I noticed it playing on my own (with and without bots). The first stock Doom2 map I found with a reasonably easy to get to 0,0 was MAP07 (it's quite near the normal player 1 start). I just started a game with -warp 07 -deathmatch -nomonsters and with the dynamic.wad file added. The glow was there. As long as you have a Zcajun subdirectory with bots.cfg in it, you should be able to bring bots into the game with addbot at the console.
Edit, with a little trial and error, I've tracked down the responsible items for you. Comment out the light definitions for the keys and the glow goes away. All 6 keys are involved. The glow I originally noticed is a conbination of all 6 glows on top of each other.
Also, I've noticed another screwy effect. Quite often when I start a deathmatch game, the colour for the frag numbers is screwed - like it's using a wrong palette or something. This also once happened with every sprite in the game too. However, in that case, I noticed it after picking up the light-amp goggles. I'm not sure if they were to blame though, it just so happened that the layout of the map was such that I didn't see any sprites until after picking up the goggles, and when the powerup wore-off the sprites were still screwed. That particular game was a regular SP game, not a DM.
GeForce 5900FX + latest drivers.
Edit, with a little trial and error, I've tracked down the responsible items for you. Comment out the light definitions for the keys and the glow goes away. All 6 keys are involved. The glow I originally noticed is a conbination of all 6 glows on top of each other.
Also, I've noticed another screwy effect. Quite often when I start a deathmatch game, the colour for the frag numbers is screwed - like it's using a wrong palette or something. This also once happened with every sprite in the game too. However, in that case, I noticed it after picking up the light-amp goggles. I'm not sure if they were to blame though, it just so happened that the layout of the map was such that I didn't see any sprites until after picking up the goggles, and when the powerup wore-off the sprites were still screwed. That particular game was a regular SP game, not a DM.
GeForce 5900FX + latest drivers.
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
OK, the frag number's explained then, but there is definitely something going wrong with the light-amp goggles. I mentioned above that I thought they had caused a problem, I've been able to repeat the problem. The 3 screenies demonstrate what's going wrong, and it's an odd one.
The robot in the first picture looks fine. In this level, he's actually dormant until you grab a key (with a thing_activate special), then he wakes up. Normally this happens just fine. However, I took the first shot (with the robot looking fine), then went away and got the light amp goggles. I came back, the robot still looked fine. I grabbed the nearby key and the robot no longer looked fine.
However, it was more odd than just that. Some sprites seemed OK (see the guy on the floor in the second screeny - he's the right colour, as are the globe things in the distance and the player weapons. It seemed that all items of one type would be affected, but not another. All the red guys (like the one on the floor) were fine, but every one of another type was messed up. All the health packs looked fine, but all the keys were messed up.
It gets stranger still though. I tried again, and this time the guys on the floor who looked OK first time also got messed up the second time. So it's not just associated with a screwy set of sprites or something.
And there is more, I reloaded my game and didn't go for the light-amp goggles but somehow the problem must have been in memory now and when I picked up the key, everything went screwy again, but without the light amp goggles being activated, no green filter from the light amp nothing - I hadn't touched them.
I quit and loaded my game, didn't pick up the light amp goggles and the robot woke without a problem.
From the above, you'd think that somehow the activation of the robot was related, but I played again, and this time something else must have triggered it because by the time I got to the robot, he was already messed up and still dormant.
However, that was even odder. As I walked around the dormant robot, he looked screwed up from the front angles, but from behind he looked OK. In case it's relevant, he faces due East and I don't use the evenlighting MAPINFO option in this level.
Other relevant things?
I had a dynamic lights wad loaded.
This WAD uses my altered palette (the same as "Overlord" and "Marine Assault") so I loaded up the default Doom palette - and still got the problem (see the third picture). This picture was taken after experiencing the problem then reloading twice - neither time picking up the light-amp goggles.
There are no translations being used, no coloured lighting nearby and both bright and non-bright sprites were affected.
Gah! I just noticed the attachments get displayed in reverse order. Oh well, you get the point.
The robot in the first picture looks fine. In this level, he's actually dormant until you grab a key (with a thing_activate special), then he wakes up. Normally this happens just fine. However, I took the first shot (with the robot looking fine), then went away and got the light amp goggles. I came back, the robot still looked fine. I grabbed the nearby key and the robot no longer looked fine.
However, it was more odd than just that. Some sprites seemed OK (see the guy on the floor in the second screeny - he's the right colour, as are the globe things in the distance and the player weapons. It seemed that all items of one type would be affected, but not another. All the red guys (like the one on the floor) were fine, but every one of another type was messed up. All the health packs looked fine, but all the keys were messed up.
It gets stranger still though. I tried again, and this time the guys on the floor who looked OK first time also got messed up the second time. So it's not just associated with a screwy set of sprites or something.
And there is more, I reloaded my game and didn't go for the light-amp goggles but somehow the problem must have been in memory now and when I picked up the key, everything went screwy again, but without the light amp goggles being activated, no green filter from the light amp nothing - I hadn't touched them.
I quit and loaded my game, didn't pick up the light amp goggles and the robot woke without a problem.
From the above, you'd think that somehow the activation of the robot was related, but I played again, and this time something else must have triggered it because by the time I got to the robot, he was already messed up and still dormant.
However, that was even odder. As I walked around the dormant robot, he looked screwed up from the front angles, but from behind he looked OK. In case it's relevant, he faces due East and I don't use the evenlighting MAPINFO option in this level.
Other relevant things?
I had a dynamic lights wad loaded.
This WAD uses my altered palette (the same as "Overlord" and "Marine Assault") so I loaded up the default Doom palette - and still got the problem (see the third picture). This picture was taken after experiencing the problem then reloading twice - neither time picking up the light-amp goggles.
There are no translations being used, no coloured lighting nearby and both bright and non-bright sprites were affected.
Gah! I just noticed the attachments get displayed in reverse order. Oh well, you get the point.
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
OK, it's not just my mod. It was harder to do, but I just got the same effect in Doom1 with no relevant additional files or modifications. As you can see from the screeny, most sprites were unaffected, but a single frame of the yellow key was. It flashed between normal and screwed-up as the frames changed.
Last edited by Enjay on Sun Oct 09, 2005 3:02, edited 1 time in total.
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
-
- Posts: 106
- Joined: Fri Sep 02, 2005 9:15
- Location: Texas
I just tried Enjay's Doom 1 method of getting this problem, and for me it ended up crashing GZDoom instead. Tried it several more times with the same result.
I have a feeling it probably crashes for me because I have to use older drivers for my GeForce 3 (the newer ones hate my graphics card), but I'm posting the crash log anyway.
[spoiler]Log started: Sat Oct 08 22:39:41 2005
adding gzdoom.wad (140 lumps)
adding ./doom.wad (2306 lumps)
CPU Speed: 1495.472448 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) 4 CPU 1500MHz 4 CPU 1500MHz
Family 15, Model 0, Stepping 7
Features: MMX SSE SSE2
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce3/AGP/SSE2
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Resolution: 1280 x 1024
Init DOOM refresh subsystem.
1820 textures created
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
Playing demo DEMO1
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
+E1M1 - Hangar
inVuln, Str, Inviso, Rad, Allmap, or Lite-amp
Power-up Toggled
**** EXCEPTION CAUGHT ****
Code: ACCESS_VIOLATION
Tried to read address 0134c008
Flags: 00000000
Address: 004d24f0
Windows NT 5.1 Build 2600 Service Pack 1
GS=0000 FS=0038 ES=0023 DS=0023
EAX=0012f769 EBX=0067b3e8 ECX=00000100 EDX=0134c008
ESI=0012f76b EDI=00000100
EBP=0127b0f0 EIP=004d24f0 ESP=0012f708 CS=001b SS=0023
EFlags=00010206
CF- PF+ AF- ZF- SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-
FPU State:
ControlWord=027f StatusWord=0120 TagWord=ffff
ErrorOffset=695058c7
ErrorSelector=01c9001b
DataOffset=0012fb28
DataSelector=ffff0023
Cr0NpxState=00000000
MM0=0000000000000000
MM1=0000000000000000
MM2=8000000000000000
MM3=fa00000000000000
MM4=0000000000000000
MM5=0012f76b00000100
MM6=0127b0f00012f769
MM7=000000230012f708
Running threads:
00000334 at 004d24f0*
000003f4
000004d0
00000378
0000050c
00000518
00000758
00000234
000002d0
Loaded modules:
00400000 - 006e3fff *GZDoom.exe
77f50000 - 77ff6fff ntdll.dll
77e60000 - 77f45fff kernel32.dll
68b20000 - 68b3dfff GLU32.dll
77c10000 - 77c62fff msvcrt.dll
5ed00000 - 5edc5fff OPENGL32.dll
77dd0000 - 77e5cfff ADVAPI32.dll
78000000 - 78086fff RPCRT4.dll
7f000000 - 7f040fff GDI32.dll
77d40000 - 77dccfff USER32.dll
51000000 - 5104ffff DDRAW.dll
73bc0000 - 73bc5fff DCIMAN32.dll
10000000 - 10095fff fmod.dll
77be0000 - 77bf3fff MSACM32.dll
76b40000 - 76b6bfff WINMM.dll
4fec0000 - 4fff5fff ole32.dll
71ad0000 - 71ad7fff WSOCK32.dll
71ab0000 - 71ac4fff WS2_32.dll
71aa0000 - 71aa7fff WS2HELP.dll
71950000 - 71a34fff COMCTL32.dll
70a70000 - 70ad5fff SHLWAPI.dll
006f0000 - 00862fff DevIL.dll
763b0000 - 763f4fff comdlg32.dll
7cd00000 - 7d4f9fff SHELL32.dll
5ad70000 - 5ada3fff UxTheme.dll
76f50000 - 76f57fff wtsapi32.dll
76360000 - 7636efff WINSTA.dll
76f90000 - 76f9ffff Secur32.dll
51080000 - 510e0fff dsound.dll
77c00000 - 77c06fff VERSION.dll
72d20000 - 72d28fff wdmaud.drv
72d10000 - 72d17fff msacm32.drv
77bd0000 - 77bd6fff midimap.dll
5ef80000 - 5ef83fff KsUser.dll
7c890000 - 7c910fff CLBCATQ.DLL
77120000 - 771aafff OLEAUT32.dll
77050000 - 77114fff COMRes.dll
6ce10000 - 6ce44fff dinput8.dll
688f0000 - 688f8fff HID.DLL
76670000 - 76756fff SETUPAPI.DLL
69500000 - 6986afff nvoglnt.dll
00d50000 - 00d60fff r_opengl.dll
Bytes near EIP:
004d24e0: 44 24 18 83 c6 03 40 8b f9 8d a4 24 00 00 00 00
004d24f0: 0f b6 0a 8a 0c 8d ea b3 67 00 88 48 01 0f b6 0a
004d2500: 8a 0c 8d e9 b3 67 00 88 08 0f b6 0a 8a 0c 8d e8
ZDoom version 2.0.96x (0.9.9)
Command line:
E:\Doom Stuff\GZDoom\GZDoom.exe +logfile log
IWAD: doom.wad
Current map: E1M1
viewx = 69149204
viewy = -227873755
viewz = 2182890
viewangle = 1251213312
Possible call trace:
004d24f0 BOOM
004d285f call 004d2180
004b4b4b
004f3b2b
00473323
00530707
004f0000
00470000
00430000
00533f1f
004b371b
00575757
004f4f4f
00474747
00434343 call 004a58e0
0053af47
004b9f3f
00439337
00574333
00533f2f
004f3b23
0043331b
0053573b
00474f33
004f0000
00430000
005353ff
004f3b27
00432f1b
004d2a9a call 004d2630
004d3a3b call 004d2a50
004d3d9f call 004d3960
004d05aa call 004d3ce0
004c11f3 call 004d0580
004c13ab call 004c1190
004cd0c2 call 004c1390
004ce996 call 004ccfc0
004ced6c call 004ce7c0
00417372 call 004cebe0
0041c580 call 0041b1d0
004183a3 call 004170d0
0040b851 call 0040b7a0
0040b851 call 0040b7a0
005398a1 call 0040b840
005399a3 call 0054e9ca
0056078b
005373ed call 004183e0
00537726 call 00536ff0
005522c9 call 005376b0
0055215d call 0054f770
004d004f
00552145
Stack Contents:
0012f708: 0012fb68 0067b7e8 0127b0f0 0067b3e8 h·····g···'···g·
0012f718: 0012f768 004d285f 0012f768 0012f768 h···_(M·h···h···
0012f728: 000000f6 00000100 00000000 0127bb9c ··············'·
0012f738: 04dc0478 0127b008 000000f6 0000000a x·····'·········
0012f748: 77f944a8 00000037 04cc1648 04cc0000 ·D·w7···H·······
0012f758: 04ccafe0 0012f74c 04cc13d8 0012f994 ····L···········
0012f768: ff000000 001f170b 00170f07 004b4b4b ············KKK·
0012f778: 00ffffff 001b1b1b 00131313 000b0b0b ················
0012f788: 00070707 002f371f 00232b0f 00171f07 ·····7/··+#·····
0012f798: 000f1700 004f3b2b 00473323 003f2b1b ····+;O·#3G··+?·
0012f7a8: 00ffb7b7 00f7abab 00f3a3a3 00eb9797 ················
0012f7b8: 00e78f8f 00df8787 00db7b7b 00d37373 ········{{··ss··
0012f7c8: 00cb6b6b 00c76363 00bf5b5b 00bb5757 kk··cc··[[··WW··
0012f7d8: 00b34f4f 00af4747 00a73f3f 00a33b3b OO··GG··??··;;··
0012f7e8: 009b3333 00972f2f 008f2b2b 008b2323 33··//··++··##··
0012f7f8: 00831f1f 007f1b1b 00771717 00731313 ·········w···s·
0012f808: 006b0f0f 00670b0b 005f0707 005b0707 ··k···g···_···[·
0012f818: 00530707 004f0000 00470000 00430000 ··S···O···G···C·
0012f828: 00ffebdf 00ffe3d3 00ffdbc7 00ffd3bb ················
0012f838: 00ffcfb3 00ffc7a7 00ffbf9b 00ffbb93 ················
0012f848: 00ffb383 00f7ab7b 00efa373 00e79b6b ····{···s···k···
0012f858: 00df9363 00d78b5b 00cf8353 00cb7f4f c···[···S···O··
0012f868: 00bf7b4b 00b37347 00ab6f43 00a36b3f K{··Gs··Co··?k··
0012f878: 009b633b 008f5f37 00875733 007f532f ;c··7_··3W··/S·
0012f888: 00774f2b 006b4727 005f4323 00533f1f +Ow·'Gk·#C_··?S·
0012f898: 004b371b 003f2f17 00332b13 002b230f ·7K··/?··+3··#+·
0012f8a8: 00efefef 00e7e7e7 00dfdfdf 00dbdbdb ················
0012f8b8: 00d3d3d3 00cbcbcb 00c7c7c7 00bfbfbf ················
0012f8c8: 00b7b7b7 00b3b3b3 00ababab 00a7a7a7 ················
0012f8d8: 009f9f9f 00979797 00939393 008b8b8b ················
0012f8e8: 00838383 007f7f7f 00777777 006f6f6f ·····www·ooo·
0012f8f8: 006b6b6b 00636363 005b5b5b 00575757 kkk·ccc·[[[·WWW·
0012f908: 004f4f4f 00474747 00434343 003b3b3b OOO·GGG·CCC·;;;·
0012f918: 00373737 002f2f2f 00272727 00232323 777·///·'''·###·
0012f928: 0077ff6f 006fef67 0067df5f 005fcf57 o·w·g·o·_·g·W·_·
0012f938: 005bbf4f 0053af47 004b9f3f 00439337 O·[·G·S·?·K·7·C·
0012f948: 003f832f 0037732b 002f6323 0027531b /·?·+s7·#c/··S'·
0012f958: 001f4317 0017330f 0013230b 000b1707 ·C···3···#······
0012f968: 00bfa78f 00b79f87 00af977f 00a78f77 ···········w···
0012f978: 009f876f 009b7f6b 00937b63 008b735b o···k··c{··[s··
0012f988: 00836b57 007b634f 00775f4b 006f5743 Wk··Oc{·K_w·CWo·
0012f998: 0067533f 005f4b37 00574333 00533f2f ?Sg·7K_·3CW·/?S·
0012f9a8: 009f8363 008f7753 00836b4b 00775f3f c···Sw··Kk··?_w·
0012f9b8: 00675333 005b472b 004f3b23 0043331b 3Sg·+G[·#;O··3C·
0012f9c8: 007b7f63 006f7357 00676b4f 005b6347 c{·Wso·Okg·Gc[·
0012f9d8: 0053573b 00474f33 003f472b 00373f27 ;WS·3OG·+G?·'?7·
0012f9e8: 00ffff73 00ebdb57 00d7bb43 00c39b2f s···W···C···/···
0012f9f8: 00af7b1f 009b5b13 00874307 00732b00 ·{···[···C···+s·
0012fa08: 00ffffff 00ffdbdb 00ffbbbb 00ff9b9b ················
0012fa18: 00ff7b7b 00ff5f5f 00ff3f3f 00ff1f1f {{··__··??······
0012fa28: 00ff0000 00ef0000 00e30000 00d70000 ················
0012fa38: 00cb0000 00bf0000 00b30000 00a70000 ················
0012fa48: 009b0000 008b0000 007f0000 00730000 ·············s·
0012fa58: 00670000 005b0000 004f0000 00430000 ··g···[···O···C·
0012fa68: 00e7e7ff 00c7c7ff 00ababff 008f8fff ················
0012fa78: 007373ff 005353ff 003737ff 001b1bff ·ss··SS··77·····
0012fa88: 000000ff 000000e3 000000cb 000000b3 ················
0012fa98: 0000009b 00000083 0000006b 00000053 ········k···S···
0012faa8: 00ffffff 00ffebdb 00ffd7bb 00ffc79b ················
0012fab8: 00ffb37b 00ffa35b 00ff8f3b 00ff7f1b {···[···;······
0012fac8: 00f37317 00eb6f0f 00df670f 00d75f0b ·s···o···g···_··
0012fad8: 00cb5707 00c34f00 00b74700 00af4300 ·W···O···G···C··
0012fae8: 00ffffff 00ffffd7 00ffffb3 00ffff8f ················
0012faf8: 00ffff6b 00ffff47 00ffff23 00ffff00 k···G···#·······
0012fb08: 00a73f00 009f3700 00932f00 00872300 ·?···7···/···#··
0012fb18: 004f3b27 00432f1b 00372313 002f1b0b ';O··/C··#7···/·
0012fb28: 00000053 00000047 0000003b 0000002f S···G···;···/···
0012fb38: 00000023 00000017 0000000b 00000000 #···············
0012fb48: 00ff9f43 00ffe74b 00ff7bff 00ff00ff C···K····{······
0012fb58: 00cf00cf 009f009b 006f006b 00a76b6b ········k·o·kk··
0012fb68: 004d2a9a 0127b008 00000039 0000000c ·*M···'·9·······
0012fb78: 04cc8ee8 00000037 0000000a 0000000a ····7···········
0012fb88: 00000001 000000f6 00000000 0067b3e8 ··············g·
0012fb98: 01262a68 004d3a3b 0127b008 00000039 h*&·;:M···'·9···
0012fba8: 0000000c 00000001 00000001 000000f6 ················
0012fbb8: 00000000 01262a74 01262a68 000000f6 ····t*&·h*&·····
0012fbc8: 00000000 004d3d9f 000000f6 00000000 ·····=M·········
0012fbd8: 00000000 0012fc00 0012fbfc 006c67dc ·············gl·
0012fbe8: 0012fcdc 012631b4 00000010 01262a74 ·····1&·····t*&·
0012fbf8: 004d05aa 0000000c 00000039 00000000 ··M·····9·······
0012fc08: 00000000 006c67dc 00000000 004c11f3 ·····gl·······L·
0012fc18: 00000000 0000000b 00000000 004c13ab ··············L·
0012fc28: 00000000 0000000b 00000010 01239bb8 ··············#·
0012fc38: 00000000 004cd0c2 00000000 2927e960 ······L·····`·')
0012fc48: 00000000 006c5c34 004ce996 0063d0f0 ····4\l···L···c·
0012fc58: 00000000 00000000 005f69f4 0063c73c ·········i_·<·c·
0012fc68: 0a000040 004ced6c 01239bb8 00000000 @···l·L···#·····
0012fc78: 42b40000 3fccd9e9 00000001 0000026e ···B···?····n···
0012fc88: 011e5170 00000000 00417372 3fccd9e9 pQ······rsA····?
0012fc98: 011e5170 00000001 0041c580 42b40000 pQ········A····B
0012fca8: 5bc0a7b6 fffff535 004183a3 00000000 ···[5·····A·····
0012fcb8: 0000026e 011e5170 00000001 00000001 n···pQ··········
0012fcc8: 000001c2 0012fcb8 0012fe04 00560950 ············P·V·
0012fcd8: 00000000 00000004 00000000 0012fe68 ············h···
0012fce8: 0000017e b2ac0205 04cef528 4f80d052 ~·······(···R··O
0012fcf8: e3406f80 6d6f6f44 7475412e 616f6c6f ·o@·Doom.Autoloa
0012fd08: 5a470064 6d6f6f44 696b732f 5500736e d·GZDoom/skins·U
0012fd18: 62782473 27ecb4a0 f85321c3 6f9a35ed s$xb···'·!S··5·o
0012fd28: ac1ad95f fc5552d8 6756a8a3 d3bd3e3c _····RU···Vg<>··
0012fd38: 51883442 8ac5d322 d1f4fec5 005d9c78 B4·Q"·······x·]·
0012fd48: 80774f5d 0040b851 00000002 005d9c70 ]Ow·Q·@·····p·]·
0012fd58: 80774f5d 0040b851 00000002 005d9c70 ]Ow·Q·@·····p·]·
0012fd68: 0012fd74 005398a1 005d9c70 005399a3 t·····S·p·]···S·
0012fd78: 00000094 00000005 00000001 00000a28 ············(···
0012fd88: 00000002 76726553 20656369 6b636150 ····Service Pack
0012fd98: 4f003120 4ffe0c30 4fee25cc 00160a80 1·O0··O·%·O····
0012fda8: 8007000e 4ffe0cdc 4fecc224 00000000 ·······O$··O····
0012fdb8: 00000000 4fefea3a 00160a80 00000000 ····:··O········
0012fdc8: 0012fe04 00000000 4ffe0338 0012fdfc ········8··O····
0012fdd8: 4feddd3d 00000001 00000000 00000002 =··O············
0012fde8: 00000000 00000000 0000026e 80774f5d ········n···]Ow·
0012fdf8: 0012fe5c 0056078b 80774f5d 0012fe5c \·····V·]Ow·\···
0012fe08: 0056096e ffffffff 005373ed ffffffff n·V······sS·····
0012fe18: 77e7e60c 7ffdf000 00000000 00000000 ···w···········
0012fe28: 0000026e 0000017e 00000001 000f4240 n···~·······@B··
0012fe38: 0012fe2c 00000020 00000199 00000276 ,··· ·······v···
0012fe48: 00400000 00400250 00400228 77e60000 ··@·P·@·(·@····w
0012fe58: 0012fe14 0012fe88 00562eb0 00000000 ·········.V·····
0012fe68: 0012fe98 00537726 00400000 77e7acd9 ····&wS···@····w
0012fe78: 00000000 7ffdf000 0012fe74 0012f330 ·······t···0···
0012fe88: 0012ffb0 00551fbc 005d9608 00000000 ······U···]·····
0012fe98: 0012ffc0 005522c9 00400000 00000000 ·····"U···@·····
0012fea8: 00152332 00000001 00000094 00000005 2#··············
0012feb8: 00000001 00000a28 00000002 76726553 ····(·······Serv
0012fec8: 20656369 6b636150 f4003120 f4ec3c14 ice Pack 1···<··
0012fed8: f4ec3c14 f4ec3c14 f4ec3c14 f4ec3c14 ·<···<···<···<··
0012fee8: f4ec3c14 f4ec3c14 e32a3000 e32a4000 ·<···<···0*··@*·
0012fef8: e32a5000 e32a6000 e32a7000 e32a8000 ·P*··`*··p*···*·
0012ff08: e32a9000 e32aa000 e32ab000 e32ac000 ··*···*···*···*·
0012ff18: e32ad000 e32ae000 e32af000 e32b0000 ··*···*···*···+·
0012ff28: e32b1000 819d28a8 ff676980 0001d745 ··+··(···ig·E···
0012ff38: 00000001 0000000f 0055215d 70a7411b ········]!U··A·p
0012ff48: 80000002 7ffdf000 00000044 001535f8 ·······D····5··
0012ff58: 00153450 001535c0 00000000 00000000 P4···5··········
0012ff68: 00000000 00000000 00000000 00000000 ················
0012ff78: 00000000 00000c01 00000001 00000000 ················
0012ff88: 00000000 00010001 00000000 00080000 ················
0012ff98: 00000000 81a3d400 00152332 00000000 ········2#······
0012ffa8: 0012feb0 00000001 0012ffe0 00551fbc ··············U·
0012ffb8: 005dc9c8 00000000 0012fff0 77e8141a ··]············w
0012ffc8: 70a7411b 80000002 7ffdf000 005a0047 ·A·p·······G·Z·
0012ffd8: 0012ffc8 004d004f ffffffff 77e9b2e5 ····O·M········w
0012ffe8: 77e97ce0 00000000 00000000 00000000 ·|·w············
0012fff8: 00552145 00000000 E!U·····[/spoiler]
I have a feeling it probably crashes for me because I have to use older drivers for my GeForce 3 (the newer ones hate my graphics card), but I'm posting the crash log anyway.
[spoiler]Log started: Sat Oct 08 22:39:41 2005
adding gzdoom.wad (140 lumps)
adding ./doom.wad (2306 lumps)
CPU Speed: 1495.472448 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) 4 CPU 1500MHz 4 CPU 1500MHz
Family 15, Model 0, Stepping 7
Features: MMX SSE SSE2
I_InitSound: Initializing FMOD
Setting DirectSound output succeeded
Setting driver 0 succeeded
Initialization succeeded
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce3/AGP/SSE2
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Resolution: 1280 x 1024
Init DOOM refresh subsystem.
1820 textures created
Init miscellaneous info.
Init Playloop state.
Setting up sound.
S_Init
Checking network game status.
player 1 of 1 (1 nodes)
Playing demo DEMO1
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
+E1M1 - Hangar
inVuln, Str, Inviso, Rad, Allmap, or Lite-amp
Power-up Toggled
**** EXCEPTION CAUGHT ****
Code: ACCESS_VIOLATION
Tried to read address 0134c008
Flags: 00000000
Address: 004d24f0
Windows NT 5.1 Build 2600 Service Pack 1
GS=0000 FS=0038 ES=0023 DS=0023
EAX=0012f769 EBX=0067b3e8 ECX=00000100 EDX=0134c008
ESI=0012f76b EDI=00000100
EBP=0127b0f0 EIP=004d24f0 ESP=0012f708 CS=001b SS=0023
EFlags=00010206
CF- PF+ AF- ZF- SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-
FPU State:
ControlWord=027f StatusWord=0120 TagWord=ffff
ErrorOffset=695058c7
ErrorSelector=01c9001b
DataOffset=0012fb28
DataSelector=ffff0023
Cr0NpxState=00000000
MM0=0000000000000000
MM1=0000000000000000
MM2=8000000000000000
MM3=fa00000000000000
MM4=0000000000000000
MM5=0012f76b00000100
MM6=0127b0f00012f769
MM7=000000230012f708
Running threads:
00000334 at 004d24f0*
000003f4
000004d0
00000378
0000050c
00000518
00000758
00000234
000002d0
Loaded modules:
00400000 - 006e3fff *GZDoom.exe
77f50000 - 77ff6fff ntdll.dll
77e60000 - 77f45fff kernel32.dll
68b20000 - 68b3dfff GLU32.dll
77c10000 - 77c62fff msvcrt.dll
5ed00000 - 5edc5fff OPENGL32.dll
77dd0000 - 77e5cfff ADVAPI32.dll
78000000 - 78086fff RPCRT4.dll
7f000000 - 7f040fff GDI32.dll
77d40000 - 77dccfff USER32.dll
51000000 - 5104ffff DDRAW.dll
73bc0000 - 73bc5fff DCIMAN32.dll
10000000 - 10095fff fmod.dll
77be0000 - 77bf3fff MSACM32.dll
76b40000 - 76b6bfff WINMM.dll
4fec0000 - 4fff5fff ole32.dll
71ad0000 - 71ad7fff WSOCK32.dll
71ab0000 - 71ac4fff WS2_32.dll
71aa0000 - 71aa7fff WS2HELP.dll
71950000 - 71a34fff COMCTL32.dll
70a70000 - 70ad5fff SHLWAPI.dll
006f0000 - 00862fff DevIL.dll
763b0000 - 763f4fff comdlg32.dll
7cd00000 - 7d4f9fff SHELL32.dll
5ad70000 - 5ada3fff UxTheme.dll
76f50000 - 76f57fff wtsapi32.dll
76360000 - 7636efff WINSTA.dll
76f90000 - 76f9ffff Secur32.dll
51080000 - 510e0fff dsound.dll
77c00000 - 77c06fff VERSION.dll
72d20000 - 72d28fff wdmaud.drv
72d10000 - 72d17fff msacm32.drv
77bd0000 - 77bd6fff midimap.dll
5ef80000 - 5ef83fff KsUser.dll
7c890000 - 7c910fff CLBCATQ.DLL
77120000 - 771aafff OLEAUT32.dll
77050000 - 77114fff COMRes.dll
6ce10000 - 6ce44fff dinput8.dll
688f0000 - 688f8fff HID.DLL
76670000 - 76756fff SETUPAPI.DLL
69500000 - 6986afff nvoglnt.dll
00d50000 - 00d60fff r_opengl.dll
Bytes near EIP:
004d24e0: 44 24 18 83 c6 03 40 8b f9 8d a4 24 00 00 00 00
004d24f0: 0f b6 0a 8a 0c 8d ea b3 67 00 88 48 01 0f b6 0a
004d2500: 8a 0c 8d e9 b3 67 00 88 08 0f b6 0a 8a 0c 8d e8
ZDoom version 2.0.96x (0.9.9)
Command line:
E:\Doom Stuff\GZDoom\GZDoom.exe +logfile log
IWAD: doom.wad
Current map: E1M1
viewx = 69149204
viewy = -227873755
viewz = 2182890
viewangle = 1251213312
Possible call trace:
004d24f0 BOOM
004d285f call 004d2180
004b4b4b
004f3b2b
00473323
00530707
004f0000
00470000
00430000
00533f1f
004b371b
00575757
004f4f4f
00474747
00434343 call 004a58e0
0053af47
004b9f3f
00439337
00574333
00533f2f
004f3b23
0043331b
0053573b
00474f33
004f0000
00430000
005353ff
004f3b27
00432f1b
004d2a9a call 004d2630
004d3a3b call 004d2a50
004d3d9f call 004d3960
004d05aa call 004d3ce0
004c11f3 call 004d0580
004c13ab call 004c1190
004cd0c2 call 004c1390
004ce996 call 004ccfc0
004ced6c call 004ce7c0
00417372 call 004cebe0
0041c580 call 0041b1d0
004183a3 call 004170d0
0040b851 call 0040b7a0
0040b851 call 0040b7a0
005398a1 call 0040b840
005399a3 call 0054e9ca
0056078b
005373ed call 004183e0
00537726 call 00536ff0
005522c9 call 005376b0
0055215d call 0054f770
004d004f
00552145
Stack Contents:
0012f708: 0012fb68 0067b7e8 0127b0f0 0067b3e8 h·····g···'···g·
0012f718: 0012f768 004d285f 0012f768 0012f768 h···_(M·h···h···
0012f728: 000000f6 00000100 00000000 0127bb9c ··············'·
0012f738: 04dc0478 0127b008 000000f6 0000000a x·····'·········
0012f748: 77f944a8 00000037 04cc1648 04cc0000 ·D·w7···H·······
0012f758: 04ccafe0 0012f74c 04cc13d8 0012f994 ····L···········
0012f768: ff000000 001f170b 00170f07 004b4b4b ············KKK·
0012f778: 00ffffff 001b1b1b 00131313 000b0b0b ················
0012f788: 00070707 002f371f 00232b0f 00171f07 ·····7/··+#·····
0012f798: 000f1700 004f3b2b 00473323 003f2b1b ····+;O·#3G··+?·
0012f7a8: 00ffb7b7 00f7abab 00f3a3a3 00eb9797 ················
0012f7b8: 00e78f8f 00df8787 00db7b7b 00d37373 ········{{··ss··
0012f7c8: 00cb6b6b 00c76363 00bf5b5b 00bb5757 kk··cc··[[··WW··
0012f7d8: 00b34f4f 00af4747 00a73f3f 00a33b3b OO··GG··??··;;··
0012f7e8: 009b3333 00972f2f 008f2b2b 008b2323 33··//··++··##··
0012f7f8: 00831f1f 007f1b1b 00771717 00731313 ·········w···s·
0012f808: 006b0f0f 00670b0b 005f0707 005b0707 ··k···g···_···[·
0012f818: 00530707 004f0000 00470000 00430000 ··S···O···G···C·
0012f828: 00ffebdf 00ffe3d3 00ffdbc7 00ffd3bb ················
0012f838: 00ffcfb3 00ffc7a7 00ffbf9b 00ffbb93 ················
0012f848: 00ffb383 00f7ab7b 00efa373 00e79b6b ····{···s···k···
0012f858: 00df9363 00d78b5b 00cf8353 00cb7f4f c···[···S···O··
0012f868: 00bf7b4b 00b37347 00ab6f43 00a36b3f K{··Gs··Co··?k··
0012f878: 009b633b 008f5f37 00875733 007f532f ;c··7_··3W··/S·
0012f888: 00774f2b 006b4727 005f4323 00533f1f +Ow·'Gk·#C_··?S·
0012f898: 004b371b 003f2f17 00332b13 002b230f ·7K··/?··+3··#+·
0012f8a8: 00efefef 00e7e7e7 00dfdfdf 00dbdbdb ················
0012f8b8: 00d3d3d3 00cbcbcb 00c7c7c7 00bfbfbf ················
0012f8c8: 00b7b7b7 00b3b3b3 00ababab 00a7a7a7 ················
0012f8d8: 009f9f9f 00979797 00939393 008b8b8b ················
0012f8e8: 00838383 007f7f7f 00777777 006f6f6f ·····www·ooo·
0012f8f8: 006b6b6b 00636363 005b5b5b 00575757 kkk·ccc·[[[·WWW·
0012f908: 004f4f4f 00474747 00434343 003b3b3b OOO·GGG·CCC·;;;·
0012f918: 00373737 002f2f2f 00272727 00232323 777·///·'''·###·
0012f928: 0077ff6f 006fef67 0067df5f 005fcf57 o·w·g·o·_·g·W·_·
0012f938: 005bbf4f 0053af47 004b9f3f 00439337 O·[·G·S·?·K·7·C·
0012f948: 003f832f 0037732b 002f6323 0027531b /·?·+s7·#c/··S'·
0012f958: 001f4317 0017330f 0013230b 000b1707 ·C···3···#······
0012f968: 00bfa78f 00b79f87 00af977f 00a78f77 ···········w···
0012f978: 009f876f 009b7f6b 00937b63 008b735b o···k··c{··[s··
0012f988: 00836b57 007b634f 00775f4b 006f5743 Wk··Oc{·K_w·CWo·
0012f998: 0067533f 005f4b37 00574333 00533f2f ?Sg·7K_·3CW·/?S·
0012f9a8: 009f8363 008f7753 00836b4b 00775f3f c···Sw··Kk··?_w·
0012f9b8: 00675333 005b472b 004f3b23 0043331b 3Sg·+G[·#;O··3C·
0012f9c8: 007b7f63 006f7357 00676b4f 005b6347 c{·Wso·Okg·Gc[·
0012f9d8: 0053573b 00474f33 003f472b 00373f27 ;WS·3OG·+G?·'?7·
0012f9e8: 00ffff73 00ebdb57 00d7bb43 00c39b2f s···W···C···/···
0012f9f8: 00af7b1f 009b5b13 00874307 00732b00 ·{···[···C···+s·
0012fa08: 00ffffff 00ffdbdb 00ffbbbb 00ff9b9b ················
0012fa18: 00ff7b7b 00ff5f5f 00ff3f3f 00ff1f1f {{··__··??······
0012fa28: 00ff0000 00ef0000 00e30000 00d70000 ················
0012fa38: 00cb0000 00bf0000 00b30000 00a70000 ················
0012fa48: 009b0000 008b0000 007f0000 00730000 ·············s·
0012fa58: 00670000 005b0000 004f0000 00430000 ··g···[···O···C·
0012fa68: 00e7e7ff 00c7c7ff 00ababff 008f8fff ················
0012fa78: 007373ff 005353ff 003737ff 001b1bff ·ss··SS··77·····
0012fa88: 000000ff 000000e3 000000cb 000000b3 ················
0012fa98: 0000009b 00000083 0000006b 00000053 ········k···S···
0012faa8: 00ffffff 00ffebdb 00ffd7bb 00ffc79b ················
0012fab8: 00ffb37b 00ffa35b 00ff8f3b 00ff7f1b {···[···;······
0012fac8: 00f37317 00eb6f0f 00df670f 00d75f0b ·s···o···g···_··
0012fad8: 00cb5707 00c34f00 00b74700 00af4300 ·W···O···G···C··
0012fae8: 00ffffff 00ffffd7 00ffffb3 00ffff8f ················
0012faf8: 00ffff6b 00ffff47 00ffff23 00ffff00 k···G···#·······
0012fb08: 00a73f00 009f3700 00932f00 00872300 ·?···7···/···#··
0012fb18: 004f3b27 00432f1b 00372313 002f1b0b ';O··/C··#7···/·
0012fb28: 00000053 00000047 0000003b 0000002f S···G···;···/···
0012fb38: 00000023 00000017 0000000b 00000000 #···············
0012fb48: 00ff9f43 00ffe74b 00ff7bff 00ff00ff C···K····{······
0012fb58: 00cf00cf 009f009b 006f006b 00a76b6b ········k·o·kk··
0012fb68: 004d2a9a 0127b008 00000039 0000000c ·*M···'·9·······
0012fb78: 04cc8ee8 00000037 0000000a 0000000a ····7···········
0012fb88: 00000001 000000f6 00000000 0067b3e8 ··············g·
0012fb98: 01262a68 004d3a3b 0127b008 00000039 h*&·;:M···'·9···
0012fba8: 0000000c 00000001 00000001 000000f6 ················
0012fbb8: 00000000 01262a74 01262a68 000000f6 ····t*&·h*&·····
0012fbc8: 00000000 004d3d9f 000000f6 00000000 ·····=M·········
0012fbd8: 00000000 0012fc00 0012fbfc 006c67dc ·············gl·
0012fbe8: 0012fcdc 012631b4 00000010 01262a74 ·····1&·····t*&·
0012fbf8: 004d05aa 0000000c 00000039 00000000 ··M·····9·······
0012fc08: 00000000 006c67dc 00000000 004c11f3 ·····gl·······L·
0012fc18: 00000000 0000000b 00000000 004c13ab ··············L·
0012fc28: 00000000 0000000b 00000010 01239bb8 ··············#·
0012fc38: 00000000 004cd0c2 00000000 2927e960 ······L·····`·')
0012fc48: 00000000 006c5c34 004ce996 0063d0f0 ····4\l···L···c·
0012fc58: 00000000 00000000 005f69f4 0063c73c ·········i_·<·c·
0012fc68: 0a000040 004ced6c 01239bb8 00000000 @···l·L···#·····
0012fc78: 42b40000 3fccd9e9 00000001 0000026e ···B···?····n···
0012fc88: 011e5170 00000000 00417372 3fccd9e9 pQ······rsA····?
0012fc98: 011e5170 00000001 0041c580 42b40000 pQ········A····B
0012fca8: 5bc0a7b6 fffff535 004183a3 00000000 ···[5·····A·····
0012fcb8: 0000026e 011e5170 00000001 00000001 n···pQ··········
0012fcc8: 000001c2 0012fcb8 0012fe04 00560950 ············P·V·
0012fcd8: 00000000 00000004 00000000 0012fe68 ············h···
0012fce8: 0000017e b2ac0205 04cef528 4f80d052 ~·······(···R··O
0012fcf8: e3406f80 6d6f6f44 7475412e 616f6c6f ·o@·Doom.Autoloa
0012fd08: 5a470064 6d6f6f44 696b732f 5500736e d·GZDoom/skins·U
0012fd18: 62782473 27ecb4a0 f85321c3 6f9a35ed s$xb···'·!S··5·o
0012fd28: ac1ad95f fc5552d8 6756a8a3 d3bd3e3c _····RU···Vg<>··
0012fd38: 51883442 8ac5d322 d1f4fec5 005d9c78 B4·Q"·······x·]·
0012fd48: 80774f5d 0040b851 00000002 005d9c70 ]Ow·Q·@·····p·]·
0012fd58: 80774f5d 0040b851 00000002 005d9c70 ]Ow·Q·@·····p·]·
0012fd68: 0012fd74 005398a1 005d9c70 005399a3 t·····S·p·]···S·
0012fd78: 00000094 00000005 00000001 00000a28 ············(···
0012fd88: 00000002 76726553 20656369 6b636150 ····Service Pack
0012fd98: 4f003120 4ffe0c30 4fee25cc 00160a80 1·O0··O·%·O····
0012fda8: 8007000e 4ffe0cdc 4fecc224 00000000 ·······O$··O····
0012fdb8: 00000000 4fefea3a 00160a80 00000000 ····:··O········
0012fdc8: 0012fe04 00000000 4ffe0338 0012fdfc ········8··O····
0012fdd8: 4feddd3d 00000001 00000000 00000002 =··O············
0012fde8: 00000000 00000000 0000026e 80774f5d ········n···]Ow·
0012fdf8: 0012fe5c 0056078b 80774f5d 0012fe5c \·····V·]Ow·\···
0012fe08: 0056096e ffffffff 005373ed ffffffff n·V······sS·····
0012fe18: 77e7e60c 7ffdf000 00000000 00000000 ···w···········
0012fe28: 0000026e 0000017e 00000001 000f4240 n···~·······@B··
0012fe38: 0012fe2c 00000020 00000199 00000276 ,··· ·······v···
0012fe48: 00400000 00400250 00400228 77e60000 ··@·P·@·(·@····w
0012fe58: 0012fe14 0012fe88 00562eb0 00000000 ·········.V·····
0012fe68: 0012fe98 00537726 00400000 77e7acd9 ····&wS···@····w
0012fe78: 00000000 7ffdf000 0012fe74 0012f330 ·······t···0···
0012fe88: 0012ffb0 00551fbc 005d9608 00000000 ······U···]·····
0012fe98: 0012ffc0 005522c9 00400000 00000000 ·····"U···@·····
0012fea8: 00152332 00000001 00000094 00000005 2#··············
0012feb8: 00000001 00000a28 00000002 76726553 ····(·······Serv
0012fec8: 20656369 6b636150 f4003120 f4ec3c14 ice Pack 1···<··
0012fed8: f4ec3c14 f4ec3c14 f4ec3c14 f4ec3c14 ·<···<···<···<··
0012fee8: f4ec3c14 f4ec3c14 e32a3000 e32a4000 ·<···<···0*··@*·
0012fef8: e32a5000 e32a6000 e32a7000 e32a8000 ·P*··`*··p*···*·
0012ff08: e32a9000 e32aa000 e32ab000 e32ac000 ··*···*···*···*·
0012ff18: e32ad000 e32ae000 e32af000 e32b0000 ··*···*···*···+·
0012ff28: e32b1000 819d28a8 ff676980 0001d745 ··+··(···ig·E···
0012ff38: 00000001 0000000f 0055215d 70a7411b ········]!U··A·p
0012ff48: 80000002 7ffdf000 00000044 001535f8 ·······D····5··
0012ff58: 00153450 001535c0 00000000 00000000 P4···5··········
0012ff68: 00000000 00000000 00000000 00000000 ················
0012ff78: 00000000 00000c01 00000001 00000000 ················
0012ff88: 00000000 00010001 00000000 00080000 ················
0012ff98: 00000000 81a3d400 00152332 00000000 ········2#······
0012ffa8: 0012feb0 00000001 0012ffe0 00551fbc ··············U·
0012ffb8: 005dc9c8 00000000 0012fff0 77e8141a ··]············w
0012ffc8: 70a7411b 80000002 7ffdf000 005a0047 ·A·p·······G·Z·
0012ffd8: 0012ffc8 004d004f ffffffff 77e9b2e5 ····O·M········w
0012ffe8: 77e97ce0 00000000 00000000 00000000 ·|·w············
0012fff8: 00552145 00000000 E!U·····[/spoiler]
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Fixed the screwed up goggles and the phantom light at (0,0).
But I can't reproduce the screwed up sprites. Maybe they are somehow related to the goggles? The code wrote into random memory and may have screwed up something else.
Am I right to assume you did not restart GZDoom after seeing this palette error?
But I can't reproduce the screwed up sprites. Maybe they are somehow related to the goggles? The code wrote into random memory and may have screwed up something else.
Am I right to assume you did not restart GZDoom after seeing this palette error?
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Correct.Graf Zahl wrote:Am I right to assume you did not restart GZDoom after seeing this palette error?
If I didn't restart GZdoom, then the palette error persisted after the goggles wore out. If I loaded up a savegame (again without restarting) the problem would display in the loaded game even if the problem had not initially been present when the save was made.
If I quit and restarted GZdoom, the problem was gone.
If I get the light-amp goggles and find a sprite that displays a problem (it's easy to do with using idbeholdl and summon doomimp at the start of MAP01 of Doom2), wait for the light-amp effect to wear off then save, I can quit and restart GZdoom and load my save. Despite the fact that the save was made with a screwed up imp right in front of me (as evidenced by the preview picture in the savegame) the game will load with everything looking normal.
Ie the problem, once it has occurred, seems to remain during a GZdoom session. It does not persist across GZdoom sessions and seems independant of savegames.
- MartinHowe
- Posts: 154
- Joined: Tue Aug 30, 2005 22:07
- Location: East Suffolk (UK)
I got these with 0.9.9 on SID without ever having used the goggles, though I did use IDBEHOLDV once so maybe that's related (palette problem).



The feathery black lines which occur only when the player is moving are probably an opengl artifact - the author recommends not using graphics accelerated ports and the console has loads of "found hack" messages, which are - or so I assume - to do with engine tricks that could screw up opengl rendering. Still, I thought I'd better report it just in case. I won't bother with my system details here: Graf knows what it is and is probably sick of hearing about it by now



The feathery black lines which occur only when the player is moving are probably an opengl artifact - the author recommends not using graphics accelerated ports and the console has loads of "found hack" messages, which are - or so I assume - to do with engine tricks that could screw up opengl rendering. Still, I thought I'd better report it just in case. I won't bother with my system details here: Graf knows what it is and is probably sick of hearing about it by now

- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact: