BHSCode builds

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Rachael
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BHSCode builds

Post by Rachael » Mon Jun 29, 2009 11:57

These builds are the latest ZDoom revision with bagheadspidey's changes. They include the following additional DECORATE action pointers:

A_RadiusPull(int force = 128, int distance = -1, bool affectsource = true);
A_SetAngle(float angle);
A_SetPitch(float pitch);
A_ScaleMomentum(float scale);
A_ChangeMomentum(float x = 0, float y = 0, float z = 0, bool relative_axes = 0, bool discard_old_momentum = 0);
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baghead
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Re: BHSCode builds

Post by baghead » Tue Jun 30, 2009 8:22

I've updated the patch with an A_ZoomFactor and related changes as requested here.

Here's a quick test actor:
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r1687-bhscode.patch.txt.gz
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Jimmy
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Re: BHSCode builds

Post by Jimmy » Tue Jun 30, 2009 18:56

Probably wrong thread, but... could another argument be added that if true makes the zoom instant rather than smooth?

baghead
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Re: BHSCode builds

Post by baghead » Tue Jun 30, 2009 19:26

The zoom is already instant... the original fov properties FOV and DesiredFOV are not affected by this patch, so the smooth zooming stuff doesn't ever kick in. This just adds a modifier that is applied to the current FOV before it is sent to the renderer -- that way there's less chance for interference with other code. Smooth zooming will probably not be an option (but you can simulate it with clever decorate).

Rachael
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Re: BHSCode builds

Post by Rachael » Tue Jun 30, 2009 20:37

Since Randy already put this in over at ZDoom.org, there's no reason to put it in the community build.
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