GZDoom 1.4.8 released
Moderator: Graf Zahl
- Graf Zahl
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GZDoom 1.4.8 released
A new version is out.
Important new fixes include a critical level transition bug in Strife that made it impossible to get to the Abandoned Front Base and could cause the game to abort if you tried.
It also fixes an issue with item placement in maps at an angle that is not a multiple of 45°.
UPDATE: 1.4.7 has been released. This version fixes 2 semi-critical bugs:
- animations for menu textures using the original graphics names did not work
- Strife conversations could only be initiated with shootable actors.
UPDATE again: 1.4.8 has been released due to another bug introduced by recent ZDoom changes
- picking up an invulnerability sphere while being invulnerable caused a crash.
Important new fixes include a critical level transition bug in Strife that made it impossible to get to the Abandoned Front Base and could cause the game to abort if you tried.
It also fixes an issue with item placement in maps at an angle that is not a multiple of 45°.
UPDATE: 1.4.7 has been released. This version fixes 2 semi-critical bugs:
- animations for menu textures using the original graphics names did not work
- Strife conversations could only be initiated with shootable actors.
UPDATE again: 1.4.8 has been released due to another bug introduced by recent ZDoom changes
- picking up an invulnerability sphere while being invulnerable caused a crash.
Last edited by Graf Zahl on Mon Mar 29, 2010 7:51, edited 2 times in total.
- Enjay
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Re: GZDoom 1.4.6 released
Thank you.
This also includes the improvement to jumping when going down steps and slopes which, for me, has been an issue for years.
This also includes the improvement to jumping when going down steps and slopes which, for me, has been an issue for years.
- Graf Zahl
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Re: GZDoom 1.4.6 released
Yeah, for me, too.
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Re: GZDoom 1.4.7 released
The new updated release shows that GZDoom is using r760 and ZDoom r2149... is the ZDoom numbering simply a cosmetic error?
- Enjay
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Re: GZDoom 1.4.7 released
My INI wrote:# This file was generated by GZDoom 1.4.7 (r760) / ZDoom 2.4.1 (r2249) on Sun Mar 28 23:47:45 2010
- Graf Zahl
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Re: GZDoom 1.4.7 released
Seems I forgot to update the ZDoom revision. That happens when I make changes in GZDoom first and port them to ZDoom later. I sure won't make another version just for that.
- Enjay
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Re: GZDoom 1.4.7 released
Are you sure? It seems correct to me. I have checked, even doing a fresh install of the file that I downloaded from the GZdoom downloads page and it has always reported itself as 2249, not 2149.
Here's another one from a completely new install in a brand new directory:
And the console agrees with that too.
[edit]Ah, forget it. the 2149 in the original report sent me down the wrong path. Of course GZdoom should have been reporting 2253 right?[/edit]
Here's another one from a completely new install in a brand new directory:
Code: Select all
# This file was generated by GZDoom 1.4.7 (r760) / ZDoom 2.4.1 (r2249) on Mon Mar 29 00:06:52 2010
[edit]Ah, forget it. the 2149 in the original report sent me down the wrong path. Of course GZdoom should have been reporting 2253 right?[/edit]
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Re: GZDoom 1.4.7 released
My bad, I meant to say r2249. That's fine anyways.
I do have a related question.
I don't believe the SVN builds are made by Graf, so I find that the SVN build and the official builds have different compile times, which is fine for the most part. I have a slight concern where the pk3 files are not the same, specifically the gzdoom.pk3 file. They have different sizes. Shouldn't these be consistently be the same or are these files generated when compiling?
As an aside, the same could be said for the ZDoom builds (when the SVN+official builds are differing in the zdoom.pk3 file).
I do have a related question.
I don't believe the SVN builds are made by Graf, so I find that the SVN build and the official builds have different compile times, which is fine for the most part. I have a slight concern where the pk3 files are not the same, specifically the gzdoom.pk3 file. They have different sizes. Shouldn't these be consistently be the same or are these files generated when compiling?
As an aside, the same could be said for the ZDoom builds (when the SVN+official builds are differing in the zdoom.pk3 file).
- Enjay
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Re: GZDoom 1.4.7 released
I make most of the GZdoom and Zdoom SVN builds and, yes, the PK3s are built via the compiler when building the whole project.
- Alter
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Re: GZDoom 1.4.8 released
Excellent work as always Graf. Keep it up!
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Re: GZDoom 1.4.8 released
Am going to try it RIGHT now
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Re: GZDoom 1.4.8 released
Not this version, I suggest you to use a more recent build here.Lord Corynthus wrote:Am going to try it RIGHT now
- Rachael
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Re: GZDoom 1.4.8 released
Please note the date difference between your post and the post right above it. Since this is a news thread, I'll let this slide, but in any other subforum please be mindful of necroposting, as it tends to upset people.Lord Corynthus wrote:Am going to try it RIGHT now