I'm sure this had been asked before, but Search did not find what I'm looking for.
I have several sectors with an increasing brightness of 2.
which is rendered in-game like this
which shows three distinct brightness zones.
I applied evenlighting and smoothlighting in a MAPINFO lump, with the same results.
Is there something I could do, to avoid these distinct breaks ?
sector lighting gradations
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- NeoHippo
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- NeuralStunner
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Re: sector lighting gradations
You'll have to use a different light mode. (Standard seems to work.) Doom/Dark try to emulate software lighting behavior at certain levels.
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- NeoHippo
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Re: sector lighting gradations
I had it set to Dark.
Looks good when set to Standard
Thank you
Looks good when set to Standard
Thank you
- NeuralStunner
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Re: sector lighting gradations
No problem.
For expressly non-DooM projects, I've actually switched entirely to Standard mode for finer control of the lighting. Unfortunately no editor is capable of mimicking this yet (as far as I know), so a lot of testing is involved.
For expressly non-DooM projects, I've actually switched entirely to Standard mode for finer control of the lighting. Unfortunately no editor is capable of mimicking this yet (as far as I know), so a lot of testing is involved.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
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- Graf Zahl
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Re: sector lighting gradations
... and if your map depends on it, don't forget to set it in MAPINFO.