sector lighting gradations

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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NeoHippo
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sector lighting gradations

Post by NeoHippo »

I'm sure this had been asked before, but Search did not find what I'm looking for.

I have several sectors with an increasing brightness of 2.

Image

which is rendered in-game like this

Image

which shows three distinct brightness zones.

I applied evenlighting and smoothlighting in a MAPINFO lump, with the same results.

Is there something I could do, to avoid these distinct breaks ?
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NeuralStunner
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Re: sector lighting gradations

Post by NeuralStunner »

You'll have to use a different light mode. (Standard seems to work.) Doom/Dark try to emulate software lighting behavior at certain levels.
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NeoHippo
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Re: sector lighting gradations

Post by NeoHippo »

I had it set to Dark.

Looks good when set to Standard

Image

Thank you
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NeuralStunner
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Re: sector lighting gradations

Post by NeuralStunner »

No problem.

For expressly non-DooM projects, I've actually switched entirely to Standard mode for finer control of the lighting. Unfortunately no editor is capable of mimicking this yet (as far as I know), so a lot of testing is involved.
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Graf Zahl
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Re: sector lighting gradations

Post by Graf Zahl »

... and if your map depends on it, don't forget to set it in MAPINFO. ;)
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