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r1656 | m-x-d | 2012-12-15 12:07:27 -0600 (Sat, 15 Dec 2012) | 2 lines
Find and Replace mode: added "Sector Brightness" search mode.
Find and Replace mode: view was not updated properly when sector's floor or ceiling texture was changed using "Find any texture or flat" or "Sector flat" search modes.
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r1657 | m-x-d | 2012-12-18 15:49:51 -0600 (Tue, 18 Dec 2012) | 4 lines
UDMF: Undo/Redo is now performed a bit faster (noticeably faster on high-detailed maps like The Refinery).
Fixed a crash after performing "Reload MODELDEFS" action, when a texture or model was moved/renamed/deleted without reloading resources.
UnknownTexture3D was not displayed on models with no texture after performing "Reload MODELDEFS" action.
Disabled throw of "Renderer starting called before finished previous layer" exception. Let's see if that helps anything...
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r1659 | m-x-d | 2012-12-19 08:06:04 -0600 (Wed, 19 Dec 2012) | 1 line
Map Analysis Mode: analysis results can now be saved to a text file.
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r1658 | m-x-d | 2012-12-19 05:57:25 -0600 (Wed, 19 Dec 2012) | 2 lines
Fixed: KeyUp event wasn't handled properly in some cases, leading to keys being "stuck"
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r1662 | m-x-d | 2013-01-02 11:08:07 -0600 (Wed, 02 Jan 2013) | 1 line
TEXTURES: added support for FlipX, FlipY, Rotate and Blend (both styles) path parameters.
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r1661 | m-x-d | 2013-01-02 08:01:19 -0600 (Wed, 02 Jan 2013) | 1 line
Fixed compilation error.
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r1660 | m-x-d | 2013-01-01 17:54:06 -0600 (Tue, 01 Jan 2013) | 7 lines
Added Linedef Color Presets (can be found in Game Configurations window).
UDMF: Vertex offsets can now be edited in Visual mode. Vertex handles can be toggled using "Toggle Visual Vertices" action (default shortcut is Alt-V) or using GZDoom tool bar.
3d-floors: "16: Use a sidedef's upper texture to draw the sides" and "32: Use a sidedef's lower texture to draw the sides" flags support.
Translucent 3d-floors now look more like in GZDoom.
Made highlight and selection a bit more transparent in Visual mode.
UDMF, Vertex info panel: vertex offsets were displayed incorrectly in some cases.
Updated ZDBSP to 1.18.1
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r1665 | m-x-d | 2013-01-04 18:54:22 -0600 (Fri, 04 Jan 2013) | 10 lines
Visual Mode: geometry of translucent 3D floors now looks more like in GZDoom.
Visual Mode: insides of 3D floors with "Swimmable" or "Render inside" types are now rendered.
Visual Mode, 3D floors: "64: Render the 3D floor using additive translucency" flag is now supported.
Visual Mode, 3D floors: "Ignore bottom height" flag is now supported.
Visual Mode, 3D floors: textures weren't updated properly in some cases.
Visual mode: control linedef's info is now shown when side of 3D floor is highlighted.
Visual mode: control linedef's properties are now shown when side of 3D floor is edited.
Visual mode: Change Brightness action behaves more correctly when used on various parts of sector with 3D floor(s).
Vertex edit form: clearing vertex height offset text field will now remove UDMF field from selected vertices.
Fixed possible crash in Tag Explorer plugin.
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r1667 | m-x-d | 2013-01-05 06:04:27 -0600 (Sat, 05 Jan 2013) | 1 line
Disabled throw of "Renderer starting called before finished previous layer" exception in Renderer2D. Let's see if that helps anything...
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r1666 | m-x-d | 2013-01-05 03:49:00 -0600 (Sat, 05 Jan 2013) | 1 line
Visual mode, 3D floors: walls of solid 3D floors shouldn't be clipped by translucent 3D floors.
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r1668 | m-x-d | 2013-01-05 18:19:20 -0600 (Sat, 05 Jan 2013) | 2 lines
Multi-surface MD3 models with multiple textures defined inside model as shaders are now supported.
Removed debug console.
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r1670 | m-x-d | 2013-01-06 08:41:01 -0600 (Sun, 06 Jan 2013) | 1 line
The same data is now used to draw a model in both Visual and Classic modes.
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r1669 | m-x-d | 2013-01-06 08:06:42 -0600 (Sun, 06 Jan 2013) | 1 line
Multiple "Path" definitions per MODELDEF entry are now supported.
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r1675 | m-x-d | 2013-01-08 07:46:35 -0600 (Tue, 08 Jan 2013) | 1 line
Fixed: Lumps with names longer than 8 symbols can no longer be found in wads using FindLumpIndex().
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r1674 | m-x-d | 2013-01-08 06:51:40 -0600 (Tue, 08 Jan 2013) | 1 line
Some parts of MODELDF parser were more strict than GZDoom ones.
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r1673 | m-x-d | 2013-01-08 05:52:25 -0600 (Tue, 08 Jan 2013) | 1 line
Actors without DoomEdNum must be also checked when loading MODELDEF/GLDEFS...
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r1672 | m-x-d | 2013-01-08 04:54:07 -0600 (Tue, 08 Jan 2013) | 2 lines
MODELDEF and GLDEFS-related errors and warnings are created more accurately now.
Added an option to disable loading of GZDoom's built-in GLDEFS definitions for current game (Preferences -> Appearance -> "Load GZDoom light definitions").
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r1671 | m-x-d | 2013-01-08 04:00:39 -0600 (Tue, 08 Jan 2013) | 1 line
MD3: Multi-surfaced models with a single texture defined in a shader were not loaded properly.
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r1680 | m-x-d | 2013-01-09 09:18:40 -0600 (Wed, 09 Jan 2013) | 1 line
Thing Edit Form: added "Random angle" checkbox.
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r1679 | m-x-d | 2013-01-09 08:56:23 -0600 (Wed, 09 Jan 2013) | 2 lines
Flood Fill Textures: when processed sidedef had no middle texture, new textures were applied to all parts of sidedef, even if High/Low textures were not required (e.g. on one-sided lines).
When a sector is removed and sector's former sidedef has upper/lower textures, one of them is used as sidedef's middle texture, and both of them are removed if they are not required anymore.
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r1678 | m-x-d | 2013-01-09 08:18:40 -0600 (Wed, 09 Jan 2013) | 1 line
DrawEllipseMode and DrawRectangleMode: a line will be created if shape's width or height = 0 (nothing but a single buggy vertex was created previously).
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r1677 | m-x-d | 2013-01-09 07:46:04 -0600 (Wed, 09 Jan 2013) | 2 lines
Visual mode: things with zero Height and Radius are now rendered.
Visual mode: when the thing category has sprite, and the thing doesn't, category sprite is used.
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r1676 | m-x-d | 2013-01-09 05:20:21 -0600 (Wed, 09 Jan 2013) | 1 line
Up to 8 newly created sectors can now be highlighted using a custom color.
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r1682 | m-x-d | 2013-01-10 09:08:43 -0600 (Thu, 10 Jan 2013) | 1 line
Auto align textures: 3D floors in Hexen map format need to be aligned as well...
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r1681 | m-x-d | 2013-01-10 08:53:17 -0600 (Thu, 10 Jan 2013) | 4 lines
UDMF, Auto align textures: sidedefs of 3D floors are now affected by auto align actions.
UDMF, Auto align textures: texture's height was used instead of texture's width during horizontal alignment.
Linedef edit form: default action values were not applied properly.
Set 3D floor action's Alpha default value to 255.
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r1683 | m-x-d | 2013-01-11 07:53:43 -0600 (Fri, 11 Jan 2013) | 1 line
Auto align textures: textures of 3D floors were incorrectly aligned along Y axis.
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