In future you can add normal multiplayer?
I love GZDoom and i think this is best son of ZDoom!
Multiplayer question
Moderator: Graf Zahl
- RastaManGames
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Re: The GZDoom FAQ
GZDoom, just like ZDoom, does have multiplayer...
- RastaManGames
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Re: The GZDoom FAQ
But Multiplayer has weak MOD API and more GZDoom mods crash multiplayer game.Blue Shadow wrote:GZDoom, just like ZDoom, does have multiplayer...
+Multiplayer not have IDE or Doomseeker and pepoples must work with ZDoom Launcher or bat-files
I hope for strong MOD API in GZDoom and Multiplayer menu!
- Gez
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Re: The GZDoom FAQ
What.RastaManGames wrote:But Multiplayer has weak MOD API
I don't think these terms mean what you think they mean.
- Graf Zahl
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Re: Multiplayer question
PLease don't use pinned threads to ask unrelated questions.
Aside from that I have absolutely no clue what you want.
If you want a multiplayer centered port, use Zandronum. These things won't be changed in ZDoom and GZDoom. Their philosophy is entirely different.
Aside from that I have absolutely no clue what you want.
If you want a multiplayer centered port, use Zandronum. These things won't be changed in ZDoom and GZDoom. Their philosophy is entirely different.
- RastaManGames
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Re: Multiplayer question
I mean GZDoom better than Zandronum, but Multiplayer need ZDLauncher. Why you can't make IDE for GZDoom?
- NeoHippo
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Re: Multiplayer question
There are launchers for G/ZDoom, ZDL being the more popularRastaManGames wrote:I mean GZDoom better than Zandronum, but Multiplayer need ZDLauncher. Why you can't make IDE for GZDoom?
http://zdoom.org/wiki/Frontend
If you are hoping for something like the Zandronum IDE, then, as Graf Zahl already said, that will never happen because implementations of multiplayer are totally different.
They will crash if players are not using the identical version of GZDoom and/or the identical mod.RastaManGames wrote: ..... more GZDoom mods crash multiplayer game.
For some help on this browse through this thread
http://forum.zdoom.org/viewforum.php?f=5
- Enjay
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Re: Multiplayer question
It *should* be bound to f1 by default but if you have lost the binding somehow, bring down the console and type:RastaManGames wrote:How to open HelpScreen in GZDoom?
ZDoom use hotkey F1, but in GZDoom i can't open Help Screen
Maybe i can bind HelpScreen on F1 manually?
bind f1 menu_help
and it should work again.
[edit] The case of the mysterious disappearing post. [/edit]
- Rachael
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Re: Multiplayer question
Another example of where machine translators have failed...
When people post things so confusing sometimes you have to take the words themselves with a grain of salt. There is no "direct" translation between English and any other language, so a lot of things typed in one language could mean something totally different when typed in ours, and there are many free online translator services that *try* to get it right but sometimes they miss the mark... I believe that is the case here.
When people post things so confusing sometimes you have to take the words themselves with a grain of salt. There is no "direct" translation between English and any other language, so a lot of things typed in one language could mean something totally different when typed in ours, and there are many free online translator services that *try* to get it right but sometimes they miss the mark... I believe that is the case here.