[TGRDM3 r281]Bug: Chainsaw.UP when spawn
Moderator: TGRDM3 Team
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
- Contact:
[TGRDM3 r281]Bug: Chainsaw.UP when spawn
When the player spawns in DM and in SP, the Chainsaw.UP sound triggers once. As the Chainsaw weapon is temporary, this might be ignored for something better.
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
- Contact:
Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn
This bug is still current in the latest revision.
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
- Contact:
Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn
For some reason whatever value is used for the Chainsaw's 'Weapon.UpSound' property, this also becomes the 're-spawn' sound value for the player. I don't understand why, and even tried to use GZDoom's - exact DECORATE definitions for the Chainsaw weapon, but the problem still remains. I honestly don't understand why, the only idea I have is to scratch the entire Decorate database and rebuild it. Though, I have a strong feeling that the issue will still remain unchanged....
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
- Contact:
Re: [TGRDM3 r281]Bug: Chainsaw.UP when spawn
Finally fixed in r1084. The culprit was not in the DECORATE code, but the ZMAPINFO database when using the 'AllowRespawn' flag.
Nicholas 'Tiger' Gautier