GZDoom 2.0.02 Third beta release
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Re: GZDoom 2.0.02 Third beta release
I can't do anything about it. That polyobject is badly constructed, because there's no space for it to go in so it again overlaps with the outer texture of its sector. Too bad that even such a demo map fails to do it right.