ECWolf 1.3.1

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
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ECWolf 1.3.1

Post by Blzut3 » Sat Jan 10, 2015 1:37

Bug fix release out... Sort of, it's also includes a highly requested feature or two.

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Enjay
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Re: ECWolf 1.3.1

Post by Enjay » Sat Jan 10, 2015 11:15

Thank you kindly. I just played a few wolf maps and it worked very nicely. I also have had a copy of Noah 3D for a long time but I only just got around to playing a proper game with it and it too seemed to work very well.

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Re: ECWolf 1.3.1

Post by Blzut3 » Mon Jan 12, 2015 8:09

Enjay wrote:seemed to work very well.
Fair warning, since your post implies you have the retail release and are using stock ECWolf, the MIDI code is highly unstable (it kind of works, but you know, SDL_mixer). I would highly recommend playing with the SC-55 music pack: http://sc55.duke4.net/games.php#s3na

Probably could have stated more stuff like that in the announcement, but my brain was fried from compiling/packaging so many binaries (I do 14 builds of ECWolf per stable release now and that number is bound to go up).

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Enjay
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Re: ECWolf 1.3.1

Post by Enjay » Mon Jan 12, 2015 20:02

Thank you. Useful information and a link that is useful for quite a lot of music over and above Noah.

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Re: ECWolf 1.3.1

Post by remussatala » Sat Jan 31, 2015 13:02

I would still encourage support for the Blake Stone game. :cheers:

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Re: ECWolf 1.3.1

Post by Warrex » Mon Mar 30, 2015 21:47

Thank you for the new release and +1 concerning supporting Blake Stone and Planet Strike.

The shareware of Blake Stone was the first 3D shooter I ever played (even before Wolf 3D) and shortly beforce Doom got me hooked forever. Actually Blake Stone got me interested in the shareware of Doom and in contrast to Doom I could play it on my own machine (286 with 16Mhz). Good times! Please bring them back to the modern age. :D

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Re: ECWolf 1.3.1

Post by CeeJay » Mon May 18, 2015 8:04

Great work so far, but i've come across a few issues:


Picking up the Gatling gun also gives you the machine gun.

How come you can't replace or do anything with player/usefail

player/pain doesn't seem to work properly (add the states, use a digitized sound & go up against the Pacman ghosts and prepared to be ear-raped)

No surround sound for bosses ???

No misc/keytry ?

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Re: ECWolf 1.3.1

Post by AstroCreep » Mon May 18, 2015 15:33

The gatling gun thing isn't a bug, that was in the original game. If you analyze the decorate you will see that it was very much on purpose lol.

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Re: ECWolf 1.3.1

Post by Blzut3 » Mon May 18, 2015 21:12

CeeJay wrote:Picking up the Gatling gun also gives you the machine gun.
See previous post. This is vanilla behavior. (S3DNA doesn't have this behavior which is probably a carry over from the SNES version which I think doesn't allow downgrading the hit scan weapon.)
CeeJay wrote:How come you can't replace or do anything with player/usefail
Sounds like this issue: https://bitbucket.org/Blzut3/ecwolf/pul ... -when/diff

Turns out to be a really complicated fix due to how the engine works and it hasn't been a high enough priority.
CeeJay wrote:player/pain doesn't seem to work properly (add the states, use a digitized sound & go up against the Pacman ghosts and prepared to be ear-raped)
Can probably be improved, but it happens like that since the ghosts do damage on contact (70 times per second).
CeeJay wrote:No surround sound for bosses ???
Boss sound attenuation is on the TODO list.
CeeJay wrote:No misc/keytry ?
I believe this is the same as the usefail? Can't remember if there was a different sound, but it's the same mechanism. In any case the long story short version is at 70fps it's hard to hear some of these sounds so I didn't even know they were there and will be reinstated whenever I can get around to finding the proper solution.

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Re: ECWolf 1.3.1

Post by CeeJay » Tue May 19, 2015 5:30

But the Mac port used usefail for both walls and locked doors. And wasn't its engine based on the PC Wolf3D source? I'm no programmer, though, but it seems like you could reverse-engineer it if that's the case. Or I just don't have a freaking clue of what i'm talking 'bout and blowing wind out of my a-hole.

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Re: ECWolf 1.3.1

Post by Blzut3 » Tue May 19, 2015 5:33

The Mac wolf engine is based off the SNES code which has a lot overhauled. They're very similar engines, but most notably the ray caster is gone.

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