[2.1.0]Bug: Texture Camera

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Tiger
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[2.1.0]Bug: Texture Camera

Post by Tiger » Sun Feb 14, 2016 10:56

Using the latest GZDoom build [2.1.0], I am unable to get the texture camera's to work properly with this map. The texture camera's worked perfectly fine in GZDoom 2.00.5, but not in the latest build. However, using GZDoom 2.1.0 using the Software renderer, the texture camera's will work. So I can only assume there is a slight issue with the OpenGL renderer.

Demonstration:
Spoiler: OpenGL Renderer
Spoiler: Software Renderer
Nicholas 'Tiger' Gautier

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Re: [2.1.0]Bug: Texture Camera

Post by Graf Zahl » Sun Feb 14, 2016 14:35

Fixed the problem, but since the one in the first room got a bad texture offset, it still won't show. The one on the backside does, though.

But I'm not going to do any more tests with this level as it's unusable due to being slow. Switch off those reflective floors, they absolutely murder it!

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Re: [2.1.0]Bug: Texture Camera

Post by Tiger » Sun Feb 14, 2016 21:05

Thank you, I'll take a look and see if I can change the first mentioned camera texture, that is once a build is available. In addition, if you use MAP02, that has less of the eye-candy in the map.
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Re: [2.1.0]Bug: Texture Camera

Post by Tiger » Tue Feb 23, 2016 22:18

This issue has returned, using the latest 64bit build && also with the 32bit build.
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Re: [2.1.0]Bug: Texture Camera

Post by Graf Zahl » Tue Feb 23, 2016 23:38

It hasn't "returned", it just was never applied to the maint branch.

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Re: [2.1.0]Bug: Texture Camera

Post by Tiger » Wed Feb 24, 2016 1:21

Graf Zahl wrote:It hasn't "returned", it just was never applied to the maint branch.
It was available in one of the dev. builds hosted on this service. Will the fix be available again in the future or I'm I out of luck?
Nicholas 'Tiger' Gautier

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Re: [2.1.0]Bug: Texture Camera

Post by Graf Zahl » Wed Feb 24, 2016 1:32

The fix is in the mainline (i.e. the master branch.)
2.1.1 is based on the maint2.1 branch which hasn't gotten the fix. I'll have to check if it's compatible.
Rest assured, once the portal stuff is ready for release I'll do a version based on master. Fortunately the biggest problem in ZDoom's master - the slowdowns in the renderer - are of no concern here.

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Re: [2.1.0]Bug: Texture Camera

Post by Tiger » Wed Feb 24, 2016 1:46

Okay, thank you :)
Please let me know when the fix comes around.
Nicholas 'Tiger' Gautier

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