GZDoom 1.8.7 released
Moderator: Graf Zahl
- Graf Zahl
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GZDoom 1.8.7 released
This is the final update for GZDoom 1.x, bringing it to the latest state of ZDoom.
This release is done for the sole reason that GZDoom 2.x requires OpenGL 3.0 support, so that users of older hardware (which should slowly disappear from the market) have one last chance to get the latest ZDoom features.
Future development will continue in v 2.x only.
This release is done for the sole reason that GZDoom 2.x requires OpenGL 3.0 support, so that users of older hardware (which should slowly disappear from the market) have one last chance to get the latest ZDoom features.
Future development will continue in v 2.x only.
Last edited by Graf Zahl on Fri Dec 04, 2015 22:22, edited 1 time in total.
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Re: GZDoom 1.8.7 released
Hello Mr Graf!
First of all: Many thanks for yoor work!
Is version 1.8.7 intended to run on WinXP? Actually it refuses to run on my old XP machine, which, however, worked fine with 1.8.6.
On Win 7 it looks all right... ... except for the musicchanger... but that's a ZDoom bug anyway.
zhd
First of all: Many thanks for yoor work!
Is version 1.8.7 intended to run on WinXP? Actually it refuses to run on my old XP machine, which, however, worked fine with 1.8.6.
On Win 7 it looks all right... ... except for the musicchanger... but that's a ZDoom bug anyway.
zhd
- Graf Zahl
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Re: GZDoom 1.8.7 released
Ah, damnit! That CMake project always unsets the compiler toolset and they still haven't managed to integrate this important option into their GUI.
- De-M-oN
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Re: GZDoom 1.8.7 released
Someone reported already somewhere that the hq scaler extremely degraded in quality.
It had an awesome quality with 1.8.2
Now I updated to this 1.8.7 version and the bad surprise came up - the hqx4 scaler is aliased and ugly
Why that happened? Can you change it back that it works like in 1.8.2 again? I loved the hqx4 scaler - it did an awesome job, but here - it is so damn ugly
So ugly that I downgraded back to 1.8.2 :/
If you can change it back to its original behaviour it would be very appreciated.
It had an awesome quality with 1.8.2
Now I updated to this 1.8.7 version and the bad surprise came up - the hqx4 scaler is aliased and ugly
Why that happened? Can you change it back that it works like in 1.8.2 again? I loved the hqx4 scaler - it did an awesome job, but here - it is so damn ugly
So ugly that I downgraded back to 1.8.2 :/
If you can change it back to its original behaviour it would be very appreciated.
- Graf Zahl
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Re: GZDoom 1.8.7 released
It's already fixed in 2.x.
This was caused by replacing the old windows exclusive inline assembly version with a C algorithm which appears to be broken somewhat.
This was caused by replacing the old windows exclusive inline assembly version with a C algorithm which appears to be broken somewhat.
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Re: GZDoom 1.8.7 released
They say life is cruel, the same goes for time. It goes too fast when you have fun, and goes too slow when things are boring or painful.
I appreciate your work, but this is where my pc's lifespan is coming to a close, as it is even being left behind by Doom...Well, at least I still have zandronum....right? (I give it a year or two)
I appreciate your work, but this is where my pc's lifespan is coming to a close, as it is even being left behind by Doom...Well, at least I still have zandronum....right? (I give it a year or two)
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Re: GZDoom 1.8.7 released
Where is the download??
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Re: GZDoom 1.8.7 released
The latest versions are available here: http://forum.drdteam.org/viewtopic.php?f=23&t=6482
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Re: GZDoom 1.8.7 released
Don't want the newest version. My laptop doesn't support OpenGL 3.0.
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Re: GZDoom 1.8.7 released
That's what 1.8.10 is for.
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Re: GZDoom 1.8.7 released
My computer can't run opengl 2, can you please put this version back up?
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Re: GZDoom 1.8.7 released
What GPU do you have?
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Re: GZDoom 1.8.7 released
You should be able to use version 1.9.1, available here.
- Graf Zahl
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Re: GZDoom 1.8.7 released
He said 'cannot run OpenGL 2'. Current 1.x versions do not work with anything lower.