[pre-1875-gc9f93d9] Fullscreen Hud No Longer Adjusts Viewport To Match Crosshair

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Kinsie

[pre-1875-gc9f93d9] Fullscreen Hud No Longer Adjusts Viewport To Match Crosshair

Post by Kinsie »

In previous versions of GZDoom, using the fullscreen HUD would adjust your viewport upwards along with the crosshair, allowing you to maintain accuracy.

Video of the intended behavior, in pre-1867-g071485b

However, as of the specified devbuild, this no longer occurs, even though the crosshair is shifted upwards. The end result being that all your shots will "seem" to be aimed much lower than intended, well below the crosshair.

Video of the broken behaviour, in pre-1875-gc9f93d9

Each video is a 720p h.264 MP4 file, around 1.5mb in size, and was recorded at the start of E1M3 of DOOM.WAD, with only lights.pk3 loaded.
dpJudas
Developer
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Joined: Sat Jul 23, 2016 7:53

Re: [pre-1875-gc9f93d9] Fullscreen Hud No Longer Adjusts Viewport To Match Crosshair

Post by dpJudas »

This is the same "scale" issue as ibm5155 reported at the end of the other bug report. It is caused by the viewport not being correct for non-fullscreen view sizes.

PR fixing it: https://github.com/coelckers/gzdoom/pull/70
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