ZDoom's framerate limiter no longer works on the latest versions of GZDoom. When you use vid_maxfps to limit your framerate it simply draws as many frames as possible instead.
If it's relevant, I am using a Nvidia 860M on GZDoom's OpenGL core profile.
[2054-g302f59e] vid_maxfps ineffective
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Re: [2054-g302f59e] vid_maxfps ineffective
This was never working in the hardware renderer at all.
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Re: [2054-g302f59e] vid_maxfps ineffective
Weird - I thought that was always working.
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Re: [2054-g302f59e] vid_maxfps ineffective
Seems this was easy to grab from the zdoom part of the codebase. Pull request adding the support: https://github.com/coelckers/gzdoom/pull/85