Major Cooke wrote:
Notes for modders:
1. Flat sprites are now base upon pitch being 0 (completely horizontal) and +/-90 (completely vertical).
2. Roll property is always factored into account without requiring ROLLSPRITE.
3. DONTFLIP currently has no effect. This will be addressed shortly.
As such, anyone currently using flat sprites will need to adjust their code -- it may take more than just adding pitch to change it. If it doesn't appear correctly, change the angle and/or roll as well.
Special Build - needs testing!
Moderator: Dev Builds Team
- Rachael
- Developer
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- Joined: Sat May 13, 2006 10:30
Special Build - needs testing!
Major Cooke has been working hard at bringing us FLATSPRITES into GZDoom. This still needs to be tested, so he has kindly provided us with a build (x32) (x64) for everyone to try it out.
- Graf Zahl
- GZDoom Developer
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Re: Special Build - needs testing!
Don't bother with that build. I already noticed that the math in there is not correct and had to make some changes.
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Special Build - needs testing!
I've gone ahead and moved this out of the News forum, then. The urgency for testing it has already passed, anyway.