Making GZDoom less console-spammy on startup?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Rachael
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Making GZDoom less console-spammy on startup?

Post by Rachael »

I thought this might be worth discussing.

Subject: The Simple Questions Thread
Kinsie wrote:My question: Is there a way to tell GZDoom to not barf the name of every GL extension my GPU supports to console on startup? It makes it a pain to check for non-fatal startup errors, since I have to scroll up for a second or so even with console scaling turned off.
Would it be possible, maybe, having an option to print out only the extensions that GZDoom cares about (the ones that make it decide whether to do this or that), and leave the full extension string for a developer/troubleshooting mode?

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