GZDoom 2.3.0 released

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Graf Zahl
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GZDoom 2.3.0 released

Post by Graf Zahl »

It's time to celebrate the new year with a new release. Here's 2.3.0.

New features include
  • First version with official ZScript support.
  • Screen space ambient occlusion (SSAO) for the OpenGL renderer, written by dpJudas
  • UDMF-configurable fog density per sector
  • Glowing flats settable through UDMF
  • Proper rendering processing of large actors
  • Improved IWAD picker, allowing to choose the active renderer, or autoloading lights and brightmaps.
  • Proper dynamic light definitions for Freedoom.
  • Multithreaded software rendering
  • Some improvements to the console
  • Fixed the pitch issues that were warned about for 2.2.0.
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Rachael
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Re: GZDoom 2.3.0 released

Post by Rachael »

Thank you, as always, for all the hard work and for GZDoom! ^_^
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Tiger
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Re: GZDoom 2.3.0 released

Post by Tiger »

Amazing stuff! :D
Nicholas 'Tiger' Gautier
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Lud
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Re: GZDoom 2.3.0 released

Post by Lud »

Graf is my favourite developer, hands down. Not just cause of this release. You're keeping the source port alive and kicking. Stay cool, dude. 8)
JPL
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Re: GZDoom 2.3.0 released

Post by JPL »

Congrats. This seems like quite a significant release for multiple reasons!
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Re: GZDoom 2.3.0 released

Post by Enjay »

Echoing the above thoughts. Thanks very much for your hard work and for this new release. :D
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MaxED
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Re: GZDoom 2.3.0 released

Post by MaxED »

Graf Zahl wrote:
  • Glowing flats settable through UDMF
Nice stuff. It would be even nicer if those properties actually worked (currently none of glow properties are processed by ParseSector()).
Vaecrius
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Re: GZDoom 2.3.0 released

Post by Vaecrius »

Thanks for all your work on this!
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Graf Zahl
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Re: GZDoom 2.3.0 released

Post by Graf Zahl »

MaxED wrote:
Graf Zahl wrote:
  • Glowing flats settable through UDMF
Nice stuff. It would be even nicer if those properties actually worked (currently none of glow properties are processed by ParseSector()).
Damn. Seems to have gotten lost when I pushed another unfinished feature to the side for the release.
khryne

Re: GZDoom 2.3.0 released

Post by khryne »

Hi

I am having trouble downloading the 2.3.0 x64 release of GZDoom.

The download starts and finishes but Winrar states that the zip is corrupt.
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Graf Zahl
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Re: GZDoom 2.3.0 released

Post by Graf Zahl »

The Zip is ok. Can't you open it with something else?
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Lud
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Re: GZDoom 2.3.0 released

Post by Lud »

7-Zip, mate. It's the real deal.
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Rachael
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Re: GZDoom 2.3.0 released

Post by Rachael »

khryne wrote:Hi

I am having trouble downloading the 2.3.0 x64 release of GZDoom.

The download starts and finishes but Winrar states that the zip is corrupt.
The problem here is Winrar. We will not ever condone its use here. As Lud said - try 7-zip. It's better, anyway.
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Re: GZDoom 2.3.0 released

Post by dpJudas »

Or just use the extract built into Windows. It seems to have no problems with the zip on my Windows 10.
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Graf Zahl
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Re: GZDoom 2.3.0 released

Post by Graf Zahl »

7-zip would be worth it anyway because it got excellent shell integration.
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