GZDoom 2.3.1 released

News about GZDoom.

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

GZDoom 2.3.1 released

Post by Graf Zahl »

This is a bugfix release. Fixes include:

- Dehacked strings were cut off at the end
- corrected a few cases where dynamic lights were not correctly set up
- default lights for Doom and Heretic are now properly attenuated.
- fixed a few issues with the ZScript compiler
- fixed potential crash with Doom's boss brain
- fixed state validation problem with Dehacked modifications.
- fixed a crash with multiplayer games
- fixed a few more cases where player sprites became momentarily visible during a portal transition.
- made particle translucency calculations more precise
User avatar
Rachael
Developer
Developer
Posts: 3639
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.3.1 released

Post by Rachael »

Once again, Graf - Thank you. ^_^
User avatar
Enjay
Developer
Developer
Posts: 4720
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: GZDoom 2.3.1 released

Post by Enjay »

Indeed, thank you very much. As ever your efforts are much appreciated.

I just happened to notice that the 64 bit version has been downloaded more than the 32 bit (at the moment 13 times versus 3) so I went and looked at the 2.3.0 release and the numbers are 64 bit 6068, 32 bit 2053. I just thought it was interesting.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 2.3.1 released

Post by Graf Zahl »

It has been like that since 64 bit versions have been made.
User avatar
Rachael
Developer
Developer
Posts: 3639
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.3.1 released

Post by Rachael »

@Enjay: That is part of the reason we do forum attachments for releases. The download numbers do help give us some idea of how many people are actually using 32-bit builds - but of course that does not account for the very few people who are likely to download both just to collect them for posterity.
Major Cooke
Developer
Developer
Posts: 240
Joined: Wed Mar 04, 2009 19:25

Re: GZDoom 2.3.1 released

Post by Major Cooke »

32-bit is still useful to me. Great for making sure my computer's RAM doesn't explode from an infinite loop by mistake and freezing Windows when doing some hard testing. :P
User avatar
Enjay
Developer
Developer
Posts: 4720
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: GZDoom 2.3.1 released

Post by Enjay »

Eruanna wrote:The download numbers do help give us some idea of how many people are actually using 32-bit builds
And, as a result, gives an indication of the kind of setups people are running. Clearly the majority are running a 64 bit setup on machines that are intended to do so.

It's also interesting to me that over 8000 downloads only generated a couple of pages of comments from a small handful of people. I know that there are many reasons for those downloads and also that conversations happen elsewhere but... I dunno, just interesting I guess.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 2.3.1 released

Post by Graf Zahl »

Most people access those links from the downloads page, not from the forum´.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 2.3.1 released

Post by Graf Zahl »

Enjay wrote: Clearly the majority are running a 64 bit setup on machines that are intended to do so.
Which should be the norm by now. I found it interesting that some time ago Blzut3 posted statistics for ECWolf which were nearly inversed. But then I had a look at his download page and quickly understood how the presentation of links can skew a result...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 2.3.1 released

Post by Graf Zahl »

Enjay wrote: It's also interesting to me that over 8000 downloads only generated a couple of pages of comments from a small handful of people. I know that there are many reasons for those downloads and also that conversations happen elsewhere but... I dunno, just interesting I guess.
About this discrepancy, here's something interesting. I was wondering why the 2.3.1 downloads were so low compared to the last versions, until I noticed that the download page update just sat unsent in another browser window. Which just confirms that most people never visit the forums, they just get what's on the homepage.
User avatar
Tiger
Developer
Developer
Posts: 861
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: GZDoom 2.3.1 released

Post by Tiger »

Thanks for the update!
Nicholas 'Tiger' Gautier
User avatar
Rachael
Developer
Developer
Posts: 3639
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.3.1 released

Post by Rachael »

Graf Zahl wrote:
Enjay wrote: It's also interesting to me that over 8000 downloads only generated a couple of pages of comments from a small handful of people. I know that there are many reasons for those downloads and also that conversations happen elsewhere but... I dunno, just interesting I guess.
About this discrepancy, here's something interesting. I was wondering why the 2.3.1 downloads were so low compared to the last versions, until I noticed that the download page update just sat unsent in another browser window. Which just confirms that most people never visit the forums, they just get what's on the homepage.
I enjoy the forum interaction with the nice few that come in - but am indeed surprised to find that out, how so few people ever actually visit the forum compared to just downloading the newest release. It just goes to show you that the user base is much bigger than the actual community is - but there's also a lot of people who come exclusively from Doomworld/ModDB/Reddit/Youtube/etc, and not ZDoom.org.
_mental_
Developer
Developer
Posts: 259
Joined: Sun Aug 07, 2011 13:36

Re: GZDoom 2.3.1 released

Post by _mental_ »

macOS version is now available too.
User avatar
Rex Claussen
Developer
Developer
Posts: 2597
Joined: Tue Jul 11, 2006 18:36
Contact:

Re: GZDoom 2.3.1 released

Post by Rex Claussen »

Eruanna wrote:... but of course that does not account for the very few people who are likely to download both just to collect them for posterity.
I download both, because 2 of my computers have 64-bit OS and one has 32-bit. Sadly, it's the 32-bit machine that has a dedicated graphics card.
Zhadoom
Posts: 57
Joined: Tue Sep 02, 2014 16:06

Re: GZDoom 2.3.1 released

Post by Zhadoom »

Eruanna wrote: I enjoy the forum interaction with the nice few that come in
I hope this includes me as well. :angel:
Locked

Return to “News”