
[Bug] Line Portals + Ambient Occlusion
Moderator: Graf Zahl
- 
				Tormentor667  
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
Re: [Bug] Line Portals + Ambient Occlusion
Actually it's just a subtle way of reminding that there is already a long time passed since then 
			
			
									
						
										
						
- 
				Rachael  
- Developer 
- Posts: 3651
- Joined: Sat May 13, 2006 10:30
Re: [Bug] Line Portals + Ambient Occlusion
It was fixed today.
If you're impatient (as your title suggests) you can go ahead and grab a QZDoom build. Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.
 Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.
			
			
									
						
										
						If you're impatient (as your title suggests) you can go ahead and grab a QZDoom build.
 Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.
 Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.