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gameinfo
{
statusbar = "sbarinfo/doom.txt"
}
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height 0 ; statusbar automap {}
Note: you can delete my none-registered replies.
Moderator: Graf Zahl
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gameinfo
{
statusbar = "sbarinfo/doom.txt"
}
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height 0 ; statusbar automap {}
ok
I think I misunderstood one thing, so I'm sorry for that. As I understand now, the issue I told above is not related to "underwater cutoff" option in fmod (because during reproducing this issue I was above the water, not under it)
Windows 7 x64 Ultimate
I'm sorry to say, but I'm not familiar with doom map editors and don't know how to watch the amount of sound emitters in the maps. This map is E2M10 of Masters of Chaos 1.1: https://zdoom.org/wiki/Masters_of_Chaos
Got it, thanks. Hope Caleb will fix it in moc 1.2
Which sound format you recommend to use with GZDoom for best compatibility and user experience with openal?