3D Modelling Discussion

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Enjay
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Re: 3D Modelling Discussion

Post by Enjay » Wed Sep 06, 2017 19:10

That's great news about Noesis - and it sounds like you've done a power of work in a short space of time. I'll check it myself later but I was pretty sure using MD3s would make things look (even) better.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Wed Sep 06, 2017 19:13

The quality difference is, indeed, striking. But, again, there are errors in my commit that I need to sort out. so don't be shocked if you see some weird stuff here and there. I made a dent in that late last night (not yet committed), and should have the rest dealt with by the end of tonight.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Thu Sep 07, 2017 20:06

Now that Noesis is working correctly, this unlocks even more power for us insomuch as including animated models. I've already gone through some of the older models in Paranoid and updated them. I'd like to ask about the origins of a couple of models that don't seem to be from Half-Life, in case there's room for me to update those as well. Off the top of my head, I'd like to ask about The Controller's model (military.md2, euro2.png). If anyone can give me details on the original source, I'd like to see if there's anything I can add.

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Re: 3D Modelling Discussion

Post by Enjay » Thu Sep 07, 2017 21:14

I could be wrong but I think that model was cobbled together from models in one of Willem Sitters' model packs. From the pictures on his site it looks like it was probably model pack 15. We needed a model to be the controller for cutscenes but it didn't need to do anything fancy so using one of Willem's static models as a base fit the bill at the time. So there probably isn't much more that can be done with that one.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Thu Sep 07, 2017 21:15

Alright, that's fair. Still, good to know the original source. Never hurts to have details. Thanks!

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Re: 3D Modelling Discussion

Post by Ed the Bat » Mon Sep 11, 2017 23:56

Going back to the topic of the Controller, I've been brainstorming lately. While I think the existing model is satisfactory, I've been looking through my libraries and thinking about any models that might make a suitable substitute, so that they can be animated. The more animated models I add, the more the static ones stick out. I don't think I have a model that looks exactly like the Controller, so if I were to implement a replacement, it would have to be deemed suitable...

But, before that, a simple question: is anyone vehemently opposed to swapping out the existing model? If that's the case, I'll skip the idea entirely. Adding some animation isn't worth causing an upset.

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Re: 3D Modelling Discussion

Post by Rex Claussen » Tue Sep 12, 2017 18:22

Ed the Bat wrote:
Mon Sep 11, 2017 23:56
I don't think I have a model that looks exactly like the Controller, so if I were to implement a replacement, it would have to be deemed suitable...

But, before that, a simple question: is anyone vehemently opposed to swapping out the existing model? If that's the case, I'll skip the idea entirely. Adding some animation isn't worth causing an upset.
If the replacement model looks nothing like the H-L Controller (or is a bad substitute) then I vote against it, even if it means the animation is not ideal. The Controller, like the Head Crab and the Vortigaunt, is an iconic character in H-L, and using a knock-off will detract from the authenticity we've striven for.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Tue Sep 12, 2017 18:48

Enjay said above that he was a custom model put together from static items made by Willem Sitters, so would not be authentic to Half-Life at all. Aside from not being animated, he already looks a little out of place compared to Half-Life; this is even more obvious when he is seen from inside the freezer, talking to a scientist.

That being said, I have found a couple of potential candidates for replacements that don't look terribly dissimilar, so after I spend some time manipulating them, I can post some images to get thoughts and opinions from the team.

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Re: 3D Modelling Discussion

Post by Enjay » Tue Sep 12, 2017 19:55

Dear lord nooooooooooo you cannot change the controller.

Image










OK, I'm fine with it. :P

Seriously, the controller was just cobbled together. We needed a model and that's the best I could come up with. I also screenshotted him for the comms mugshot. As long as it's a military type kind of guy that looks vaguely like the one we have (and reasonably consistent with other characters) I don't see a problem with replacing it.

I think, however, we may be talking at cross purposes. The "controller" Ed is talking about is the guy giving Dr. Bellmer his missions and has usually been referred to as "hintman" by the team whereas I think Rex is referring to the flying Half-Life enemies called the alien controller:

Image

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Re: 3D Modelling Discussion

Post by Ed the Bat » Tue Sep 12, 2017 20:00

Ah, that would explain the confusion. Yes, this alien creature is known as a Controller, but the man giving orders to Dr. Bellmer, working for the European Space Consortium, is only referred to in-game as "The Controller". As he was the focus of our discussion already, I didn't realize a need to clarify which character I meant.

I know HintMan was made with what resources you had at the time, and I do feel he fits his purpose just fine. However, I'm currently putting in a new replacement character that I feel will prove to be a worthy successor. Naturally, feedback and suggestions are always welcome. I'll post again once I've finished implementing him; basically all I need to do now is to tweak his sitting animation to fit that desk (or tweak the desk if I need to), though I may take a quick coffee/errand break before I'm ready to upload him.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Tue Sep 12, 2017 22:17

And he's in! You can now see him in all the normal places: The title map, the briefing at the start of MAP01, and through the window in the freezer on MAP15.

I haven't replaced his icon to accompany incoming messages, yet. I'm actually wondering about ways I can make that a little more interesting. Perhaps placing him in a small room on each map and using a camera feed to broadcast him?

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Re: 3D Modelling Discussion

Post by Enjay » Tue Sep 12, 2017 22:45

Can't check the game right now but animating the HintMan image (either by camera or by a loop of individual pictures) would increase the interest factor IMO.

The name HintMan always reminds of of this: https://en.wikipedia.org/wiki/The_Hit_Man_and_Her

But you'd have to be a certain age and from the UK for that one to really strike a chord I guess.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Tue Sep 12, 2017 22:52

I'd love if a model could be placed right into a HUD element. I know weapon psprites can be models, but the HUD itself, I don't know of any such mechanism... And using a camera would not only require less work in creating a slideshow of images, it would likely save space in the project file, too. Plus, it wouldn't need to be updated if any changes come along for the character! Personally I have mixed feelings about the scar on his eye, so I may tweak him in the future...

I wouldn't have the frame of reference for that show, but HintMan always made me think of Agent 47, who I incidentally DO happen to have Half-Life models of in this massive mod library I've accrued thus far. However, I didn't think he'd make a great candidate for this role, among other things. =P

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Re: 3D Modelling Discussion

Post by Rex Claussen » Tue Sep 12, 2017 23:01

Ed the Bat wrote:
Tue Sep 12, 2017 18:48
Aside from not being animated, he already looks a little out of place compared to Half-Life; this is even more obvious when he is seen from inside the freezer, talking to a scientist.

That being said, I have found a couple of potential candidates for replacements that don't look terribly dissimilar, so after I spend some time manipulating them, I can post some images to get thoughts and opinions from the team.
My apologies. I thought you were talking about the Xen creature named "Controller" by Valve, the game creators.

As for the player's Controller (or 'Control', as in so many spy movies), there is no reason to use a model that resembles the original from Paranoid; this Controller doesn't exist in H-L. Feel free to use any similar model that you can easily animate. in fact, the static NPC models in the room next to the freezer look kind of odd, but there was nothing that we could have done about it a few months ago.

Again, my mistake for the misunderstanding.

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Re: 3D Modelling Discussion

Post by Ed the Bat » Tue Sep 12, 2017 23:14

Perfectly alright. And on the topic of that creature, I would not replace his model unless I found a good one from the set I prefer to go to; The 'Ultra-Definition' series of fan-made models. I've seen a few attempts for this creature, but they frankly look a bit poor to me. Valve/Gearbox did not include him in the High-Definition model set, so we're using the originals from the first release of Half-Life, for now.

Incidentally, I have occasionally thought about what we might do in the event that we had to remove copyrighted materials. It would be a massive undertaking, certainly, but I'd rather see the mod repainted with something legally safe than to completely trash the whole thing. But we can cross that bridge if it ever happens to exist. That would be the only real case where I'd replace a monster with 'something similar'.

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