For released projects. Completed or in progress as long as something is playable.
- Your mom is a title.
- Posts: 90
- Joined: Thu Jan 08, 2015 5:26
- Location: Fort Wayne, Indiana, United States
- Posts: 40
- Joined: Wed Feb 17, 2016 4:07
Thank you for packaging these old mods for ECWolf! They are extremely useful for a project I'm working on. I need to find as many 'vanilla' Wolf 3D maps as possible (preferably with no new enemies / textures / etc).
Renovation Map 21 (The Void) is confusing me, though. It uses a couple of door types (96 and 97) that need a key that there's no way to get in Wolfenstein (id apparently left the tile types around but took out the actual key type). There are also 11 unknown things, all of which are buried inside of walls. I tried opening the level in WDC but it doesn't know what they are. If your comment is correct, this level set was created long before the source was released, so I'm not sure what to make of this.
- Perpetual Psychage
- Posts: 6
- Joined: Sun Sep 03, 2017 21:38
The map editor for Wolf3D of the day, MapEdit, had "Comment" tiles on plane 2, so you could add comments to your maps. That's probably what these are.
-The Ever Psyched Sigma64
- Posts: 8
- Joined: Thu Dec 06, 2018 2:38
"Includes sprites and graphics from the Sprite Fix Project by PSTrooper"
Does that mean enemy movements are slightly different than in the base Wolfenstein 3D game as a result of that sprite fix project?
- Posts: 447
- Joined: Sun Jan 24, 2010 22:21
IIRC the sprite fix project just fixed details like the frames where some pixels were purple instead of transparent and stuff like that. None of the code changed.