I give up. Until someone spreads the Mac3D .bin files en mass so they're easily acquirable it's no longer in my interest.
On another note, any progress on ECWolf's mulitplayer functionality? And also, is there any way I can participate in testing it and other parts of the engine?
Is there a repository I can grab proto-builds from?
How's dev on ECWolf coming along?
Moderator: Blzut3
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Re: How's dev on ECWolf coming along?
Development builds are here: https://devbuilds.drdteam.org/ecwolf/
As of late I've been mostly taking care of old issues and code rot issues (got to get newer versions of SDL to work). Right now you should be able to setup a net game with "--host 2" on one end and "--join ipaddress" on the other machine. Be sure to --tedlevel and --data for best results. As long as neither machine opens a menu the game should be smooth and in sync throughout the level. If you do open the menu on one machine the other will start dropping frames which is an issue I was in the middle of fixing when I last left off.
Level transitions and what not are still not synced, so what happens after you exit a level is undefined at the moment.
As of late I've been mostly taking care of old issues and code rot issues (got to get newer versions of SDL to work). Right now you should be able to setup a net game with "--host 2" on one end and "--join ipaddress" on the other machine. Be sure to --tedlevel and --data for best results. As long as neither machine opens a menu the game should be smooth and in sync throughout the level. If you do open the menu on one machine the other will start dropping frames which is an issue I was in the middle of fixing when I last left off.
Level transitions and what not are still not synced, so what happens after you exit a level is undefined at the moment.
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Re: How's dev on ECWolf coming along?
Anything new since then in ECWolf in generally? You have also mentioned elsewhere that the next game to receive support in ECWolf would be Blake Stone: Planet Strike, as it's fully open source.Blzut3 wrote: ↑Mon May 28, 2018 23:00 Development builds are here: https://devbuilds.drdteam.org/ecwolf/
As of late I've been mostly taking care of old issues and code rot issues (got to get newer versions of SDL to work). Right now you should be able to setup a net game with "--host 2" on one end and "--join ipaddress" on the other machine. Be sure to --tedlevel and --data for best results. As long as neither machine opens a menu the game should be smooth and in sync throughout the level. If you do open the menu on one machine the other will start dropping frames which is an issue I was in the middle of fixing when I last left off.
Level transitions and what not are still not synced, so what happens after you exit a level is undefined at the moment.
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Re: How's dev on ECWolf coming along?
Have been occupied with other things since that update, so nothing noteworthy to report.
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