New Risen3D map AI_Base
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Re: New Risen3D map AI_Base
Thanks,
I also like this type of robot, because of the rotten MD2 format with its swimming vertices.
Less chance that the model will be messed up.
I also like this type of robot, because of the rotten MD2 format with its swimming vertices.
Less chance that the model will be messed up.
- Enjay
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Re: New Risen3D map AI_Base
Also very nice. They look like they are quite small? Wonderful range of robot styles and types in this mod. Very imaginative.
The MD2 format is indeed awful. It's a shame that your beautiful models will, ultimately, all sustain some damage from the format.
The MD2 format is indeed awful. It's a shame that your beautiful models will, ultimately, all sustain some damage from the format.
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Re: New Risen3D map AI_Base
Yeah he is not big but deadly.
Just a mapping break, and playing with robot modeling
Just a mapping break, and playing with robot modeling
- Enjay
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Re: New Risen3D map AI_Base
Now were getting into weird and disturbing territory. Nice!
- Rex Claussen
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Re: New Risen3D map AI_Base
I absolutely agree.
PhantasmagoriaEnjay wrote:Now were getting into weird and disturbing territory.
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Re: New Risen3D map AI_Base
Nice work as usual Wim. I'm looking forward to testing this when ready.
Now that R3D supports the MBF Friend Thing flag, have you considered using this ?
I think it would be great to see some renegade robots support the player. .
Now that R3D supports the MBF Friend Thing flag, have you considered using this ?
I think it would be great to see some renegade robots support the player. .
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Re: New Risen3D map AI_Base
#hawkwind, Yeah I'm thinking about it, maybe reprogram an enemy.
Sometimes a shot :
Sometimes a shot :
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Re: New Risen3D map AI_Base
We have a problem when activated
- Enjay
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Re: New Risen3D map AI_Base
Definitely getting Fritz Lang's Metropolis vibes from that screenshot.
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Re: New Risen3D map AI_Base
A shot of the production line of human robots.
Animated, with four models.
Animated, with four models.
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Re: New Risen3D map AI_Base
Wiped out by robots.
All 3D models with baked light for realisms.
All 3D models with baked light for realisms.
- Enjay
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Re: New Risen3D map AI_Base
Making the entire street scene using models is a an interesting approach. Unusual for a Doom-based game. It looks very cool.
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Re: New Risen3D map AI_Base
yes,
it is Unusual, but buildings with only textures don't look good, there is no normal or bump mapping,
I like real 3D stuff, disadvantage is you need a good video card for rendering.
it is Unusual, but buildings with only textures don't look good, there is no normal or bump mapping,
I like real 3D stuff, disadvantage is you need a good video card for rendering.
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Re: New Risen3D map AI_Base
Any idea what sort of video card will be the minimum required for this map?
I'm pretty sure that my GeForce RTX 2060 will be absolutely fine but it might be useful for people to know what kind of spec you are aiming for.
I'm pretty sure that my GeForce RTX 2060 will be absolutely fine but it might be useful for people to know what kind of spec you are aiming for.
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Re: New Risen3D map AI_Base
Oh yes,
I'm testing it out with an nvidia Geforce GTX 660 and nvidia Geforce GTX 1060.
And I keep at least 100 FPS spare for the models of the enemies and battles.
I'm testing it out with an nvidia Geforce GTX 660 and nvidia Geforce GTX 1060.
And I keep at least 100 FPS spare for the models of the enemies and battles.