Operation Body Count

Advanced Wolfenstein 3D source port based upon Wolf4SDL and ZDoom.
[Home] [Download] [HG builds (Win)] [HG builds (Mac)] [Wiki] [Repo]

Moderator: Blzut3

Phil

Operation Body Count

Post by Phil »

Hey, when will it be possible to play Operation Body Count over ECWolf? The Graphics are a Mess... :angry:
Would love to play it finally in better Resolution!
:chaingun:
Blzut3
Developer
Developer
Posts: 490
Joined: Sun Jan 24, 2010 22:21

Re: Operation Body Count

Post by Blzut3 »

I can't say anything more specific other than it will be a long ways out.
Phil

Re: Operation Body Count

Post by Phil »

Ok, thx! I hope in Future it will be possible! Corridor 7 aswell! The Capstone Games :x were nice, would be a Dream to play them someday in better Quality...

Greetings :bfg:
filipetolhuizen
Posts: 75
Joined: Wed Jun 25, 2014 1:08

Re: Operation Body Count

Post by filipetolhuizen »

Phil, It's been decades since I've been waiting for this, but since their source codes are long lost, this might take a while. Anyway, I'm always hoping that Les Bird eventually finds it and spare us a lot of time... You can reach him in his website: https://lesbird.github.io/lesbirdbio.html
Blzut3
Developer
Developer
Posts: 490
Joined: Sun Jan 24, 2010 22:21

Re: Operation Body Count

Post by Blzut3 »

The main reason for it taking awhile is priorities and lack of time. Having mapped out the games in a disassembler I don't think reverse engineering them will be particularly hard. Of course it would still be nice if the source was found/released since it would be a lot less error prone to have it as a reference, but the delta between Wolf3D and these games is pretty reasonable so I don't expect it to be a major roadblock to supporting them.
Post Reply

Return to “ECWolf”