New Risen3D map AI_Base

Talk about our & your projects.
User avatar
Enjay
Developer
Developer
Posts: 4719
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: New Risen3D map AI_Base

Post by Enjay »

Which clearly inspired Ralph McQuarrie's early draft drawings for C3P0. (Indeed, some of the very early drafts were almost identical.)
User avatar
sitters
Hosted
Posts: 167
Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

And we have a robot production.

Image
User avatar
Rachael
Developer
Developer
Posts: 3639
Joined: Sat May 13, 2006 10:30

Re: New Risen3D map AI_Base

Post by Rachael »

Echoing others here; these screenshots are just plain awesome sitters. :)
User avatar
Enjay
Developer
Developer
Posts: 4719
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: New Risen3D map AI_Base

Post by Enjay »

Oh wow! That looks great; a fantastic environment. You're really pulling out the stops with this one.
User avatar
sitters
Hosted
Posts: 167
Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

Thanks, :D

WIP of the AI queen
Image
User avatar
sitters
Hosted
Posts: 167
Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

And in the game

Image
User avatar
Enjay
Developer
Developer
Posts: 4719
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: New Risen3D map AI_Base

Post by Enjay »

Oh wow! The AI Queen looks great, as do the two heavy robots. The whole scene means that my experienced gamer "mind's ear" can hear boss fight music starting. ;)
hawkwind
Posts: 32
Joined: Sat Jul 04, 2009 6:35

Re: New Risen3D map AI_Base

Post by hawkwind »

Boss fight ? Map nearing completion ? Oooh can't wait to test this ... :) .
User avatar
Rex Claussen
Developer
Developer
Posts: 2596
Joined: Tue Jul 11, 2006 18:36
Contact:

Re: New Risen3D map AI_Base

Post by Rex Claussen »

What a totally atmospheric set of screenshots! Kudos!
User avatar
sitters
Hosted
Posts: 167
Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

Thanks,
Last room. you have to disable the queen's reactor, for an exit game.

Image
hawkwind
Posts: 32
Joined: Sat Jul 04, 2009 6:35

Re: New Risen3D map AI_Base

Post by hawkwind »

Just gets better and better. Nearly ready for playtesting ? ;)
User avatar
sitters
Hosted
Posts: 167
Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

hawkwind wrote: Fri Jan 19, 2024 1:02 Just gets better and better. Nearly ready for playtesting ? ;)
Hi Rob,
almost done with the switches and keys, but no monsters yet.

If you feel like testing the environment and fixing the errors.
3D lines, textures, blocking lines etc, I can send you the map when ready without monsters.

Then I can create and animate the monsters in the meantime.
hawkwind
Posts: 32
Joined: Sat Jul 04, 2009 6:35

Re: New Risen3D map AI_Base

Post by hawkwind »

Hi Wim,

Yes. Please email me the map when ready. :)
Post Reply

Return to “Projects”