New Risen3D map AI_Base

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hawkwind
Posts: 35
Joined: Sat Jul 04, 2009 6:35

Re: New Risen3D map AI_Base

Post by hawkwind »

Any updates ?
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sitters
Hosted
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Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

I'm putting the map on hold; no one plays R3D maps anymore.
Doomsday Rocked is a good map, but no one plays it.
I think there's no interest in R3D maps anymore.
Now putting a lot of energy and time into this map, AI_base, is a waste of time.
Abbs also has lost interest in creating the gameplay.
:(
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Enjay
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Joined: Tue Aug 30, 2005 23:19
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Re: New Risen3D map AI_Base

Post by Enjay »

Aw, I'm sorry to hear that. For some reason I literally had the thought "I wonder how Sitters' AI base map is coming along" as I went to bed last night. It was definitely one I was looking forward to, and the assets looked amazing.

It's your decision, of course, and I respect that.


For what it's worth, I played Doomsday Rocket last week. I also still play Genetic Disaster (plus other maps you have been involved with). For whatever reason, GenD has always hit a sweet spot for me.
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sitters
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Re: New Risen3D map AI_Base

Post by sitters »

Hi Enjay,
Yes, it's a shame.

But Graham has stopped development.
Abbs has stopped for gameplay and finishing maps.
I'm a mapper and bad at gameplay.
A nice map without good gameplay is bad.
So, not much choice.

Edit:

I'm thinking about making classic Doom maps, with the original monsters and a beautiful environment, using minimal scripting.
Instead of a complete remake, the gameplay would be much easier.
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Enjay
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Re: New Risen3D map AI_Base

Post by Enjay »

Yep, Graham stopping development on Risen3D, Abbs stepping back are both a shame too. Again, it's totally their decision (Graham has talked about stopping work on Risen3D for several years now). However, it's just the natural progression of things. I hope everyone finds something to do that suits them and keeps them happy.

You posting prompted me to go back and have another play through of Doomsday Rocket last night. Good fun - it's a nice original scenario, quite an involved story, obviously has some quite complex scripting and it has lots of cool scenery and bad guys to fight (and I love both of the robot designs in the map).
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mattbratt11
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Re: New Risen3D map AI_Base (discontinued)

Post by mattbratt11 »

I heard that for doomers who want to continue the trend of Risen3D, they should instead switch to the more modern source ports like GZDoom and Zandronum.
Those who are willing to stick with Risen3D might be missing out on newer features like Decorate, ACS, ZScript, and ZanScript.
Those Source Ports are more Advanced and easier to use than Risen3D, not just in popularity, but also so you won't be missing out on more new features.
Risen3D is an out-of-date engine that quickly lost interest. We'll see you in Zandronum Forums and ModDB for conversations on why you guys missed out by sticking with Risen3D. We hope you're satisfied with the big switch to a more user-friendly community.
"The Icon of Sin is just the Epic Beginning, bring out the many Iconic Variants!" --Legendary Icon of Sin (A Complex Doom Nexus Infinity Custom Monster by mattbratt11)

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