Weasel's Mods
Moderator: wildweasel
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				masterofpsi
 - Posts: 6
 - Joined: Wed Jan 18, 2006 18:27
 - Location: Not Here
 
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				wildweasel
														 - DRD Team Admin (Inactive)
 - Posts: 2132
 - Joined: Wed Jun 29, 2005 22:00
 - Location: the Admincave!
 
Weasel, Where The Hell Have You Been?
My, it's been a while, hasn't it? I have been doing work, but not Doom-related work - BioHazard and I have been working on a project together which involves the creation of an entirely new game engine from scratch (don't get excited - it's text-based). The project is still in its infancy, however, so I don't expect there to be much to show for a while.
Agent Zero is NOT CANCELLED. It is NOT ON HOLD. I just haven't really gotten around to doing anything major to it.
			
			
									
						
										
						My, it's been a while, hasn't it? I have been doing work, but not Doom-related work - BioHazard and I have been working on a project together which involves the creation of an entirely new game engine from scratch (don't get excited - it's text-based). The project is still in its infancy, however, so I don't expect there to be much to show for a while.
Agent Zero is NOT CANCELLED. It is NOT ON HOLD. I just haven't really gotten around to doing anything major to it.
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				wildweasel
														 - DRD Team Admin (Inactive)
 - Posts: 2132
 - Joined: Wed Jun 29, 2005 22:00
 - Location: the Admincave!
 
Agent Zero
The "doom-like" pretense has been given the boot. And progress has already arrived in droves.
			
			
									
						
										
						The "doom-like" pretense has been given the boot. And progress has already arrived in droves.
- The Pistol was redesigned almost from scratch. I still use the Duke 64 pistol graphics, but modified them to accept Marty Kirra's custom slide animations, and also created an entire reload sequence. The pistol now fires semi-automatic, with a faster rate than before, and greater power.
 - A new hand was created for use on the pistol's reload animation. This hand is currently not in the agentzerohands archive posted in the Resources section.
 - Added an idle animation and new kicking sounds for the Fist weapon.
 - Set the float speed on the Mjolnir Crowbar's puff to zero.
 - Changed the sounds entirely for the Mjolnir Crowbar.
 - Chronoteeth is now collaborating with me on this project.
 
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				Chronoteeth
														 - Posts: 824
 - Joined: Wed Jul 06, 2005 10:01
 
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				wildweasel
														 - DRD Team Admin (Inactive)
 - Posts: 2132
 - Joined: Wed Jun 29, 2005 22:00
 - Location: the Admincave!
 
- Fixed sound error on the swipe attacks (as it turns out, there was no engaged_sound on them)
 - Modified shotgun pumping so that the shell ejection port actually opens and closes
 - Added reload sequence to shotgun
 - Sped up click-to-pump a bit on the shotgun
 - Berserk's effect has been partially replaced - it no longer lasts the whole level, but it now affects all weapons for sixty seconds. Quad Damage!
 - Hoo-Yah!
 
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				Chronoteeth
														 - Posts: 824
 - Joined: Wed Jul 06, 2005 10:01
 
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				Chronoteeth
														 - Posts: 824
 - Joined: Wed Jul 06, 2005 10:01
 
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				Snarboo
														 - Posts: 469
 - Joined: Thu Jul 07, 2005 2:35
 - Location: space station base of the UAC
 
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				Chronoteeth
														 - Posts: 824
 - Joined: Wed Jul 06, 2005 10:01
 
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				hitmanx
														 - Posts: 215
 - Joined: Sat Dec 24, 2005 13:07
 
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				wildweasel
														 - DRD Team Admin (Inactive)
 - Posts: 2132
 - Joined: Wed Jun 29, 2005 22:00
 - Location: the Admincave!
 
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				Snarboo
														 - Posts: 469
 - Joined: Thu Jul 07, 2005 2:35
 - Location: space station base of the UAC
 
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				Chronoteeth
														 - Posts: 824
 - Joined: Wed Jul 06, 2005 10:01
 
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				Paul
														 - DRD Team Admin (Inactive)
 - Posts: 1058
 - Joined: Thu Jun 30, 2005 13:30
 - Location: Poland - Grojec / Radom