Is it just me or is the performance in linux a hell of a lot worse than in windows?
When the first boss fight begins in insanity's edge, the game lags down to a scratch, making avoiding the projectiles (?) almost impossible.
I haven't tried gzdoom in windows on this pc yet, but my laptop, which has a far inferior GPU (HD 3650M <-> GF 9800 GTX+ OC) wads like Alien Vendetta seem a lot more fluent.
I'll have to try it on my laptop first. But i had to tune down the texture resize filter before insanity's edge was playable, every time i opened a door it lagged like hell.
I thought 512MB would be enough for doom? Guess I'll have to buy a 1GB version of one of the GT200 series when i get my paycheck then :p.
edit: only difference between my laptop & this pc is that i play on 1440x900 on my laptop and 1920x1200 on my PC.
Building gzdoom in linux with cmake
Moderator: Graf Zahl
- GuntherDW
- Posts: 117
- Joined: Sat Nov 12, 2005 1:53
- Location: Belgium, Antwerp
- Contact:
Re: Building gzdoom in linux with cmake
Hi everyone,
This is my first post in this forum AND I've got a problem
which I've come across when compiling gzdoom r564.
I'm also using fmod 4.27.10.
Last but not least, it's Ubuntu 9.04 that I'm running.
How can I fix it?
PS. I'm not a programmer.
This is my first post in this forum AND I've got a problem

Code: Select all
$ pwd
/tmp/gzdoom/build
$ make
[ 1%] Built target bzip2
[ 4%] Built target lzma
[ 4%] Built target lemon
[ 6%] Built target re2c
[ 6%] Built target updaterevision
[ 6%] Built target zipdir
[ 15%] Built target gme
[ 28%] Built target dumb
[ 28%] Built target arithchk
[ 29%] Built target qnan
[ 37%] Built target gdtoa
[ 37%] Built target pk3
[ 37%] Built target brightmaps_pk3
[ 37%] Built target lights_pk3
src/svnrevision_gz.h is up to date at revision 564M.
[ 37%] Built target revision_check
[ 37%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/sdlglvideo.o
In file included from /tmp/gzdoom/src/sdl/sdlglvideo.cpp:27:
/tmp/gzdoom/src/./gl/textures/gl_material.h:185: error: extra qualification ‘FMaterial::’ on member ‘RowOffset’
make[2]: *** [src/CMakeFiles/zdoom.dir/sdl/sdlglvideo.o] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2
$
Code: Select all
$ pwd
/tmp/gzdoom/build
$ cmake -DFMOD_INCLUDE_DIR=/usr/local/include/fmodex -DFMOD_LIBRARY=/usr/local/lib/libfmodex64-4.27.10.so -DCMAKE_BUILD_TYPE=Release ..
Code: Select all
$ uname -a
Linux localhost 2.6.28-15-generic #52-Ubuntu SMP Wed Sep 9 10:48:52 UTC 2009 x86_64 GNU/Linux
$ gcc --version
gcc (Ubuntu 4.3.3-5ubuntu4) 4.3.3
PS. I'm not a programmer.
-
- Posts: 3
- Joined: Thu Oct 22, 2009 22:20
Re: Building gzdoom in linux with cmake
First at all. Hi everyone, this is my very first post here.
Hi Graf, I'm a fan of GZDOOM, always used in Windows, but my native O.S. is Linux for at least 5 years and for many times I tried to compile GZDOOM
(GIMME YOUR AUTOGRAPHY PLS! @__@ )
Always getting more and more closer.
Same as the one before. I got the same error, tried to fix that, but my knowledge is not enough. xD
Graf did you already took a look here?
Hi Graf, I'm a fan of GZDOOM, always used in Windows, but my native O.S. is Linux for at least 5 years and for many times I tried to compile GZDOOM

Always getting more and more closer.
Same as the one before. I got the same error, tried to fix that, but my knowledge is not enough. xD
Graf did you already took a look here?
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Building gzdoom in linux with cmake
If such problems get posted here instead of in the bugs forum not much will happen. I rarely look into this thread.
-
- Posts: 3
- Joined: Thu Oct 22, 2009 22:20
Re: Building gzdoom in linux with cmake
Yeah, I can figure out 'why'.
Thanks anyway, I will keep trying to fix that Row Offset. I am getting nervous with it. But, I haven't tried the lastest SVN, but I don't know if it will resolve something. Btw Sorry my bad english.
Thanks anyway, I will keep trying to fix that Row Offset. I am getting nervous with it. But, I haven't tried the lastest SVN, but I don't know if it will resolve something. Btw Sorry my bad english.