Weasel's Mods
Moderator: wildweasel
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
I've added the Flaming Fist upgrade on Hell's Terminal (the Supercharge). I've also made recolors for the Bloodthirsty Knife, but the weapon hasn't been implemented yet (then there's the Thunder Crowbar, which looks the same but one of its frames turns it yellow). Once that stuff is all finished, I'll just have to wait for Chronoteeth's submissions (I don't know if I'm going to add the Helix Cannon in or not...it's quite a lot of trouble to modify the 20+ projectile entries...)
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
Hmm, since the helix cannon might not be possible, i'll make another weapon for you, to replace the spot where the helix cannon was to be.wildweasel wrote:I've added the Flaming Fist upgrade on Hell's Terminal (the Supercharge). I've also made recolors for the Bloodthirsty Knife, but the weapon hasn't been implemented yet (then there's the Thunder Crowbar, which looks the same but one of its frames turns it yellow). Once that stuff is all finished, I'll just have to wait for Chronoteeth's submissions (I don't know if I'm going to add the Helix Cannon in or not...it's quite a lot of trouble to modify the 20+ projectile entries...)
EDIT: already making.
EDIT2: made, just gotta do the SHIV4 now.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
Okay, here's the weapons
Slot 8 has the shiv4 super weapon
Slot 6 has the helix cannon replacement thingy
Slot 5 has the bit smg
Edit the code and/or change the sounds as you please.
Credits goes to cutmanmike, soldat (getpow sound), post, and joe_.
Hurr it beh.
Slot 8 has the shiv4 super weapon
Slot 6 has the helix cannon replacement thingy
Slot 5 has the bit smg
Edit the code and/or change the sounds as you please.
Credits goes to cutmanmike, soldat (getpow sound), post, and joe_.
Hurr it beh.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
Okay, since the forum was down for a good portion of today, I'll see if I can remember all the stuff I did today.
Cold Hard Cash
* Level 7 terminals are populated for the most part - you can buy the Anti-Structure Missile Launcher, ammo in packs of 4 for $100 each, the Shiva Nitrogen Pistol (which must now reload after every shot), and ammo for it in packs of 4.
* Level 5 terminals recieved an overhaul. You can purchase the Incendiary Shotgun, disposable LAW rockets for $200 a piece, the BIT-SMG (which now uses bullets instead of its own ammo), and the Double Slug Explosive Pistol (plus ammo for it - 4 rounds for $40).
* The Silenced Pistol recieved a major overhaul. The cocking action was changed to be like the shotguns (click-fire, click-load), and was removed from the reload states (because after firing the last shot of the clip, you can't cock the weapon until after reloading).
* Added the Genocide Knife. The Genocide Knife is a regular knife, imbued with the unwilling souls of murderers formerly damned to an eternity in Hell. Your knife recieves a healthy red glow (you can see in the dark with it) and triple the damage.
* Imported all of Chronoteeth's weapons. The BIT-SMG was modifed to use bullets, and has a clip size of 40 instead of 20 (but it uses two bullets per shot, to the clip is technically the same). The Shiva was changed to hold only one shot in its clip, and the reloading sounds were changed for the most part. The other weapon is unchanged, but I must ask: what's with the steel balls in the alt-fire? What purpose do they serve?
* Modified the Anti-Structure Missile Launcher so its attack appears to come from each of the four barrels, though it's still not too noticeable...
* Modified the BIT-SMG's attack - why did it have a Y-offset of -60? It was impossible to fire with your back to the wall (projectiles would spawn in the void).
* May retool the Double Slug into a very fast projectile attack with low accuracy - this way, it will explode on impact with zombies, and also cause splash damage.
* Fixed purchase bug with the Shiva pistol - I was checking for the presence of the BFG9000 instead of the Shiva, causing the messages to go haywire if the player had the BFG (the missile launcher).
Cold Hard Cash
* Level 7 terminals are populated for the most part - you can buy the Anti-Structure Missile Launcher, ammo in packs of 4 for $100 each, the Shiva Nitrogen Pistol (which must now reload after every shot), and ammo for it in packs of 4.
* Level 5 terminals recieved an overhaul. You can purchase the Incendiary Shotgun, disposable LAW rockets for $200 a piece, the BIT-SMG (which now uses bullets instead of its own ammo), and the Double Slug Explosive Pistol (plus ammo for it - 4 rounds for $40).
* The Silenced Pistol recieved a major overhaul. The cocking action was changed to be like the shotguns (click-fire, click-load), and was removed from the reload states (because after firing the last shot of the clip, you can't cock the weapon until after reloading).
* Added the Genocide Knife. The Genocide Knife is a regular knife, imbued with the unwilling souls of murderers formerly damned to an eternity in Hell. Your knife recieves a healthy red glow (you can see in the dark with it) and triple the damage.
* Imported all of Chronoteeth's weapons. The BIT-SMG was modifed to use bullets, and has a clip size of 40 instead of 20 (but it uses two bullets per shot, to the clip is technically the same). The Shiva was changed to hold only one shot in its clip, and the reloading sounds were changed for the most part. The other weapon is unchanged, but I must ask: what's with the steel balls in the alt-fire? What purpose do they serve?
* Modified the Anti-Structure Missile Launcher so its attack appears to come from each of the four barrels, though it's still not too noticeable...
* Modified the BIT-SMG's attack - why did it have a Y-offset of -60? It was impossible to fire with your back to the wall (projectiles would spawn in the void).
* May retool the Double Slug into a very fast projectile attack with low accuracy - this way, it will explode on impact with zombies, and also cause splash damage.
* Fixed purchase bug with the Shiva pistol - I was checking for the presence of the BFG9000 instead of the Shiva, causing the messages to go haywire if the player had the BFG (the missile launcher).
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
Cold Hard Cash
* Sped up the cocking action on the P-38.
* Modified the reloading cycle again - it's a bit smoother now.
* Added a kick attack on the Break Action Shotgun.
* Changed the Chaingunner's attack sound to that of the Famas.
* Got a good start on the official readme file, because I just felt like writing.
* Sped up the cocking action on the P-38.
* Modified the reloading cycle again - it's a bit smoother now.
* Added a kick attack on the Break Action Shotgun.
* Changed the Chaingunner's attack sound to that of the Famas.
* Got a good start on the official readme file, because I just felt like writing.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Post
- Posts: 49
- Joined: Wed Aug 31, 2005 20:24
Me very interested...Me need to see this...Me want to sleep well...Chronoteeth wrote:I played the beta, and it's damn well.
Cause if me don't see this , me will dream with nightmares...
PS
Please , post a link , or send it to
post_nuker@mail.ru
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01